11

我已经使用颤振制作了一个按钮网格,但现在我想在一次拖动中滑动 2 个或更多按钮,以便选择我拖动的所有按钮。

我已经检查了一些相同的问题,我被重定向到使用手势检测器,但这还不够。我需要某些属性或更好的示例代码,以便我能够完成它。

可拖动应用程序的示例是http://a5.mzstatic.com/us/r30/Purple60/v4/6f/00/35/6f0035d3-1bab-fcbb-cb13-8ab46cf3c44d/screen696x696.jpeg

4

2 回答 2

19

您可以手动点击测试 RenderBox 并提取您选择的特定 RenderObject。

例如,我们可以在按钮上方添加以下渲染对象:

class Foo extends SingleChildRenderObjectWidget {
  final int index;

  Foo({Widget child, this.index, Key key}) : super(child: child, key: key);

  @override
  RenderObject createRenderObject(BuildContext context) {
    return _Foo()..index = index;
  }

  @override
  void updateRenderObject(BuildContext context, _Foo renderObject) {
    renderObject..index = index;
  }
}

class _Foo extends RenderProxyBox {
  int index;
}

然后使用一个Listener来提取所有_Foo在指针下找到的东西。

这是使用此原理的完整应用程序:

在此处输入图像描述

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(primarySwatch: Colors.blue),
      home: Grid(),
    );
  }
}

class Grid extends StatefulWidget {
  @override
  GridState createState() {
    return new GridState();
  }
}

class GridState extends State<Grid> {
  final Set<int> selectedIndexes = Set<int>();
  final key = GlobalKey();
  final Set<_Foo> _trackTaped = Set<_Foo>();

  _detectTapedItem(PointerEvent event) {
    final RenderBox box = key.currentContext.findRenderObject();
    final result = BoxHitTestResult();
    Offset local = box.globalToLocal(event.position);
    if (box.hitTest(result, position: local)) {
      for (final hit in result.path) {
        /// temporary variable so that the [is] allows access of [index]
        final target = hit.target;
        if (target is _Foo && !_trackTaped.contains(target)) {
          _trackTaped.add(target);
          _selectIndex(target.index);
        }
      }
    }
  }

  _selectIndex(int index) {
    setState(() {
      selectedIndexes.add(index);
    });
  }

  @override
  Widget build(BuildContext context) {
    return Listener(
      onPointerDown: _detectTapedItem,
      onPointerMove: _detectTapedItem,
      onPointerUp: _clearSelection,
      child: GridView.builder(
        key: key,
        itemCount: 6,
        physics: NeverScrollableScrollPhysics(),
        gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
          crossAxisCount: 3,
          childAspectRatio: 1.0,
          crossAxisSpacing: 5.0,
          mainAxisSpacing: 5.0,
        ),
        itemBuilder: (context, index) {
          return Foo(
            index: index,
            child: Container(
              color: selectedIndexes.contains(index) ? Colors.red : Colors.blue,
            ),
          );
        },
      ),
    );
  }

  void _clearSelection(PointerUpEvent event) {
    _trackTaped.clear();
    setState(() {
      selectedIndexes.clear();
    });
  }
}

class Foo extends SingleChildRenderObjectWidget {
  final int index;

  Foo({Widget child, this.index, Key key}) : super(child: child, key: key);

  @override
  _Foo createRenderObject(BuildContext context) {
    return _Foo()..index = index;
  }

  @override
  void updateRenderObject(BuildContext context, _Foo renderObject) {
    renderObject..index = index;
  }
}

class _Foo extends RenderProxyBox {
  int index;
}
于 2018-10-03T10:36:54.840 回答
1

我根本不喜欢这段代码,但它似乎正在工作

import 'package:flutter/material.dart';

class TestScaffold extends StatefulWidget {
  @override
  State<StatefulWidget> createState() => _TestScaffoldState();
}

List<_SquareButton> _selectedList = [];

class _TestScaffoldState extends State<TestScaffold> {

  List<_SquareButton> buttons = [
    _SquareButton('1'),
    _SquareButton('2'),
    _SquareButton('3'),
    _SquareButton('4'),
    _SquareButton('5'),
    _SquareButton('6'),
    _SquareButton('7'),
    _SquareButton('8'),
    _SquareButton('9'),
    _SquareButton('10'),
    _SquareButton('11'),
    _SquareButton('12'),
    _SquareButton('13'),
    _SquareButton('14'),
    _SquareButton('15'),
    _SquareButton('16'),
  ];
  Map<Rect, _SquareButton> positions = {};

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Test'),),
      body: GestureDetector(
        onPanDown: (details) {
          checkGesture(details.globalPosition);
        },
        onPanUpdate: (details) {
          checkGesture(details.globalPosition);
        },
        child: GridView.count(crossAxisCount: 4,
        physics: NeverScrollableScrollPhysics(),
        children: buttons,),)
    );
  }

  initPositions() {
    if (positions.isNotEmpty) return;
    buttons.forEach((btn) {
      RenderBox box = btn.bKey.currentContext.findRenderObject();
      Offset start = box.localToGlobal(Offset.zero);
      Rect rect = Rect.fromLTWH(start.dx, start.dy, box.size.width, box.size.height);
      positions.addAll({rect: btn});
    });
  }

  checkGesture(Offset position) {
    initPositions();
    positions.forEach((rect, btn) {
      if (rect.contains(position)) {
        if (!_selectedList.contains(btn)) {
            _selectedList.add(btn);
        btn.state.setState((){});
        }
      }
    });
  }
}

class _SquareButton extends StatefulWidget {
  _SquareButton(this.title);
  final String title;
  final GlobalKey bKey = GlobalKey();
  State state;
  @override
  State<StatefulWidget> createState() {
    state = _SquareButtonState();
    return state;
  }
}

class _SquareButtonState extends State<_SquareButton> {
  @override
  Widget build(BuildContext context) {
    return Padding(key: widget.bKey, padding: EdgeInsets.all(4.0), child: Container(
        color: _selectedList.contains(widget) ? Colors.tealAccent : Colors.teal,
        child: Text(widget.title),
        alignment: Alignment.center,
      ),);
  }
}

有一瞬间。如果启用滚动 - GestureDetector 并不总是适用于垂直移动

于 2018-10-02T10:05:54.883 回答