我有一个小的类层次结构,其中每个类对应于某个 TComponent 后代(例如基类 TDefaultFrobber,其后代 TActionFrobber 和 TMenuItemFrobber,分别对应于 TComponent、TCustomAction 和 TMenuItem)。现在我想要一个工厂(?)函数是这样的:
function CreateFrobber(AComponent: TComponent): IFrobber;
begin
  if AComponent is TCustomAction then
    Result := TActionFrobber.Create(TCustomAction(AComponent))
  else if AComponent is TMenuItem then
    Result := TMenuItemFrobber.Create(TMenuItem(AComponent))
  else
    Result := TDefaultFrobber.Create(AComponent);
end;
我可以以某种方式重构它以使用虚拟函数或类似的东西而不是 if-else 级联或 RTTI 吗?
编辑:我现在的解决方案:
unit Frobbers;
interface
uses
  Classes;
type
  IComponentFrobber = interface
  end;
  TComponentFrobberClass = class of TComponentFrobber;
  TComponentFrobber = class(TInterfacedObject, IComponentFrobber)
  strict private
    FComponent: TComponent;
  protected
    constructor Create(AComponent: TComponent);
    property Component: TComponent read FComponent;
  public
    class function FindFrobberClass(AComponentClass: TComponentClass): TComponentFrobberClass; overload; static;
    class function FindFrobberClass(AComponent: TComponent): TComponentFrobberClass; overload; static;
    class procedure RegisterFrobber(AComponentClass: TComponentClass; AFrobberClass: TComponentFrobberClass); static;
  end;
implementation
uses
  ActnList,
  Menus;
type
  TComponentFrobberRegistryItem = record
    ComponentClass: TComponentClass;
    FrobberClass: TComponentFrobberClass;
  end;
var
  FComponentFrobberRegistry: array of TComponentFrobberRegistryItem;
class function TComponentFrobber.FindFrobberClass(AComponentClass: TComponentClass): TComponentFrobberClass;
var
  i: Integer;
begin
  // Search backwards, so that more specialized frobbers are found first:
  for i := High(FComponentFrobberRegistry) downto Low(FComponentFrobberRegistry) do
    if FComponentFrobberRegistry[i].ComponentClass = AComponentClass then
    begin
      Result := FComponentFrobberRegistry[i].FrobberClass;
      Exit;
    end;
  Result := nil;
end;
constructor TComponentFrobber.Create(AComponent: TComponent);
begin
  inherited Create;
  FComponent := AComponent;
end;
class function TComponentFrobber.FindFrobberClass(AComponent: TComponent): TComponentFrobberClass;
var
  i: Integer;
begin
  // Search backwards, so that more specialized frobbers are found first:
  for i := High(FComponentFrobberRegistry) downto Low(FComponentFrobberRegistry) do
    if AComponent is FComponentFrobberRegistry[i].ComponentClass then
    begin
      Result := FComponentFrobberRegistry[i].FrobberClass;
      Exit;
    end;
  Result := nil;
end;
class procedure TComponentFrobber.RegisterFrobber(AComponentClass: TComponentClass;
  AFrobberClass: TComponentFrobberClass);
var
  i: Integer;
begin
  Assert(FindFrobberClass(AComponentClass) = nil, 'Duplicate Frobber class');
  i := Length(FComponentFrobberRegistry);
  SetLength(FComponentFrobberRegistry, Succ(i));
  FComponentFrobberRegistry[i].ComponentClass := AComponentClass;
  FComponentFrobberRegistry[i].FrobberClass := AFrobberClass;
end;
function CreateComponentFrobber(AComponent: TComponent): IComponentFrobber;
var
  FrobberClass: TComponentFrobberClass;
begin
  FrobberClass := TComponentFrobber.FindFrobberClass(AComponent);
  Assert(FrobberClass <> nil);
  Result := FrobberClass.Create(AComponent);
end;
type
  TActionFrobber = class(TComponentFrobber);
  TMenuItemFrobber = class(TComponentFrobber);
initialization
  TComponentFrobber.RegisterFrobber(TCustomAction, TActionFrobber);
  TComponentFrobber.RegisterFrobber(TMenuItem, TMenuItemFrobber);
end.
感谢 Cesar、Gamecat 和 mghie。