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我目前正在学习 react 和 redux,并且我正在制作一个实际项目以面对一些问题。

该项目是一个多人迷宫,所以我决定使用 socket.io 服务器,并且该玩家将被限制在迷宫游戏上下文中,所以我使用房间(io 命名空间)。

所有游戏上下文都存储在节点服务器上的 redux 中,并连接到客户端 UI。

因为我有多房间服务器,所以我希望每个房间/游戏都有不同的商店。绝对我可以组合减速器,但这意味着很多性能损失并且需要一个黑暗的动作和存储架构。

问题是我不知道如何在 node.js 上创建多商店

当前服务器在这种情况下工作->在客户端连接上->如果当前房间已满,则生成新游戏,否则在当前房间分配

  public generate = (server:SocketIO.Server) =>{
        let newIDGenetator = new Idgenerator();
        let store = redux.createStore(labActionReducer);
        let room = server.of('/room'+this.labs.length);
        let socketHandler =  new SocketHandler(room,store,newIDGenetator);
        this.labs.push(socketHandler);

this is the fonction call for generate a new game :
-> create idgenerator wich is just an incr who return is value cast in string 
-> create a new store 
-> create a io namespace 
-> create a new socketHandler which  implemente :


room.on('connect' , (client,store) => 
    client.on('foo',()=> 
         store.dispatch({type:bar});
    )
)

并监听存储,以便将新状态发送给处理室的每个客户端

第一个房间运行良好,但是当创建第二个根时,客户端在我尝试获取初始状态时显示第一个房间状态的数据

客户端连接到好的命名空间,

所以我认为 createStore 不会创建新商店。你能帮我创建一个独立于第一家的新商店吗?如果需要更多详细信息,我可以给你项目的 gitHub 链接。

谢谢你的阅读:)

编辑:socketHandler 代码:

export class SocketHandler{
    private playersId = {};
    private store:Store<Lab,LabActionTypes>;
    constructor(server:Namespace,store:Store<Lab,LabActionTypes>,idgenerator:Idgenerator){
        this.store = store;

        store.subscribe(()=>{
            console.log(this.store.getState());
            for(let playerId in this.playersId){
                let newState = this.store.getState() //utiliser reducer_relatif(state,playerId)
                this.playersId[playerId].emit('gridChanged',newState);
             }
        })

        server.on('connect',(client)=>{
            let newID = idgenerator.generetaId()
            this.playersId[newID]=client;
            store.dispatch(action.NewPlayer(newID));
            NewClient(client,store,this);
        });

    }
    public getPlayerBySocket = (socket:SocketIO.Socket)=>{
        for(let playerId in this.playersId){
            if(this.playersId[playerId]===socket){
                return playerId;
            }
        }
    }
}

export const NewClient = (client: SocketIO.Socket,store:redux.Store<Lab,LabActionTypes>,socketHandler:SocketHandler) => {                 


    client.on('up',()=>{
        let player = socketHandler.getPlayerBySocket(client);
        store.dispatch(action.PlayerMooveUp(player,store));
        console.log(JSON.stringify(store.getState()));
    })

    client.on('down',()=>{
        let player = socketHandler.getPlayerBySocket(client);
        store.dispatch(action.PlayerMooveDown(player,store));
    })

    client.on('left',()=>{
        let player = socketHandler.getPlayerBySocket(client);
        store.dispatch(action.PlayerMooveLeft(player,store));
    })

    client.on('right',()=>{
        let player = socketHandler.getPlayerBySocket(client);
        store.dispatch(action.PlayerMooveRight(player,store));
    })
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