好吧,我会尝试解释我的问题。感谢您帮助 Simsoft。第 1 帧有 9 个按钮,包括翻转、输出和点击。当用户单击任何按钮时,时间线会跳转到第 2 帧,从该介绍菜单过渡,并出现一个新的、更永久的菜单。至此,我们位于第 10 帧。现在我可以毫无问题地使用这个新菜单 - 问题在于使用第一个菜单。我需要第一个菜单跳转到第 2 帧,执行退出转换(第 2-10 帧),然后,当它到达第 10 帧时,转到与用户单击的按钮对应的任何帧。所以这是第 1 帧的代码:
停止();
function rollOverCommand(event:MouseEvent):void{
if(event.target.name == "button1"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button2"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button3"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button4"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button5"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button6"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button7"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button8"){
event.target.gotoAndPlay(2);
}
if(event.target.name == "button9"){
event.target.gotoAndPlay(2);
}
}
container.addEventListener(MouseEvent.MOUSE_OVER, rollOverCommand);
function rollOutCommand(event:MouseEvent):void{
if(event.target.name == "button1"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button2"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button3"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button4"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button5"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button6"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button7"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button8"){
event.target.gotoAndPlay(11);
}
if(event.target.name == "button9"){
event.target.gotoAndPlay(11);
}
}
container.addEventListener(MouseEvent.MOUSE_OUT, rollOutCommand);
function clickCommand(event:MouseEvent):void{
if(event.target.name == "button1","button2","button3","button4","button5","button6","button7","button8","button9"){
gotoAndPlay(2);
}
}
container.addEventListener(MouseEvent.CLICK, clickCommand);
这是第 10 帧的代码(使用名为“main”的新按钮) stop();
container2.addEventListener(MouseEvent.CLICK, clickCommand2);
function clickCommand2(event:MouseEvent):void
{
if (event.target.parent.name == "main1")
{
event.target.root.gotoAndPlay(1);
trace(event.target.parent.name);
}
else if (event.target.parent.name == "main2")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(13);
}
else if (event.target.parent.name == "main3")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(14);
}
else if (event.target.parent.name == "main4")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(15);
}
else if (event.target.parent.name == "main5")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(16);
}
else if (event.target.parent.name == "main6")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(17);
}
else if (event.target.parent.name == "main7")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(18);
}
else if (event.target.parent.name == "main8")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(19);
}
else if (event.target.parent.name == "main9")
{
trace(event.target.parent.name);
event.target.root.gotoAndStop(20);
}
}
container2.addEventListener(MouseEvent.MOUSE_OVER, rollOverCommand2);
function rollOverCommand2(event:MouseEvent):void
{
if (event.target.name == "main1","main2","main3","main4","main5","main6","main7","main8","main9")
{
event.target.parent.gotoAndPlay(16);
}
}
container2.addEventListener(MouseEvent.MOUSE_OUT, rollOutCommand2);
function rollOutCommand2(event:MouseEvent):void
{
if (event.target.name == "main1","main2","main3","main4","main5","main6","main7","main8","main9")
{
event.target.parent.gotoAndPlay(21);
}
}
我的想法是简单地编写让第一个菜单将 alpha 渐变为零,然后跳转到相应的框架,这有效,但我的第二个,主要按钮集的翻转、退出和点击停止工作。哇,这不容易解释!无论如何,我很感谢你抽出时间来帮助我。