Random functions (no matter the language) are only partially random.
in every technology you will have a equivalent to
srand(time(NULL));
This piece of codes seeds the random function to a start value and then the numbers a generated from there onwards
this means if your always reseeding form the same value you'll always get the same numbers
In your case you want to do something like this (calling srand(time(NULL)); only once).
int rolld6 (void) {
return rand() % 6 + 1;;
}
int main (void) {
srand (time (NULL));
...
//call your function here
}
one of the advantage of seeding with the same value is to offer the possibility to regenerate the same sequence of random numbers.
in one of my games, I would randomly place objects on the screen, but I also wanted to implement a retry option. this options of reseeding from the same value allows me to redo it without storing all the random values ^^