3

我目前正在使用使用Socket.IOControl的 keepalive 的服务器上工作, 但它在 dotnet core Linux 中不起作用当我尝试运行它时,我得到一个PlatformNotSupportedException

在 dotnet core 中实现 keepalive 是否有跨平台替代方案?

示例测试代码

private static void Main(string[] args)
{
    Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp);
    socket.Bind((EndPoint)new IPEndPoint(IPAddress.Loopback, 3178));
    socket.Listen(10);
    Console.WriteLine("Server: Begin Listening");
    socket.BeginAccept(new AsyncCallback(Program.AcceptCallback), (object)socket);
    Console.WriteLine("Client: Begin Connecting");
    TcpClient tcpClient = new TcpClient();
    tcpClient.Connect(new IPEndPoint(IPAddress.Loopback, 3178));
    Console.WriteLine("Client: Connected");
    Console.WriteLine("Client: Client keepAlive");
    Program.SetSocketKeepAliveValues(tcpClient.Client, 1000, 1);
    Thread.Sleep(50);
    Console.WriteLine("Done");
    Console.ReadLine();
}

private static void AcceptCallback(IAsyncResult ar)
{
    Socket asyncState = ar.AsyncState as Socket;
    try
    {
        Socket socket = asyncState.EndAccept(ar);
        Console.WriteLine("Server: Connection made");
        Console.WriteLine("Server: Set keepAlive");
        Program.SetSocketKeepAliveValues(socket, 1000, 1);
    }
    catch (Exception ex)
    {
        Console.WriteLine(ex.Message);
    }
}

public static void SetSocketKeepAliveValues(Socket socket, int KeepAliveTime, int KeepAliveInterval)
{
    uint structure = 0;
    byte[] optionInValue = new byte[Marshal.SizeOf<uint>(structure) * 3];
    BitConverter.GetBytes(true ? 1U : 0U).CopyTo((Array)optionInValue, 0);
    BitConverter.GetBytes((uint)KeepAliveTime).CopyTo((Array)optionInValue, Marshal.SizeOf<uint>(structure));
    BitConverter.GetBytes((uint)KeepAliveInterval).CopyTo((Array)optionInValue, Marshal.SizeOf<uint>(structure) * 2);
    socket.IOControl(IOControlCode.KeepAliveValues, optionInValue, (byte[])null);
}

提前致谢

4

2 回答 2

3

基于此https://github.com/kburtram/corefx/commit/10791b0f6040e206887906a748fd119a16c6c2b9

您可以使用设置 KeepAliveSetSocketOption

this.socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
this.socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
this.socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval, 5);
this.socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveRetryCount, 16);
于 2020-07-17T06:19:24.083 回答
3

[编辑] Dotnet 核心现在支持 KeepAlive

c代码

#include <netinet/in.h>
#include <netinet/tcp.h>
#define check(expr) if (!(expr)) { return 0; }

int enable_keepalive(int sock, int enable_keepalive,int time, int interval,int maxpkt) {
    check(setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, &enable_keepalive, sizeof(int)) != -1);

    check(setsockopt(sock, IPPROTO_TCP, TCP_KEEPIDLE, &time, sizeof(int)) != -1);

    check(setsockopt(sock, IPPROTO_TCP, TCP_KEEPINTVL, &interval, sizeof(int)) != -1);

    check(setsockopt(sock, IPPROTO_TCP, TCP_KEEPCNT, &maxpkt, sizeof(int)) != -1);
    return 1;
}

用法

[DllImport("libname.so")]
public static extern int enable_keepalive(int sock, int enable_keepalive,int time, int interval,int maxpkt);

private static void Main(string[] args)
{
    TcpClient tcpClient = new TcpClient();
    tcpClient.Connect(new IPEndPoint(IPAddress.Loopback, 3178));
    Console.WriteLine("Client: Connected");
    Console.WriteLine("Client: Client keepAlive");
    Console.WriteLine(enable_keepalive((int)tcpClient.Client.Handle,1,10,5, 2));
}

在 ubuntu 16.04 中测试

于 2018-04-12T11:57:54.267 回答