我尝试在 DLL 中进行一些 modbus 以太网 tcp 通信。如 WireShark 中所示,我从目标设备获得了大量 TCP 重传。
(在此图中,192.168.1.5 是 Modbus 设备。192.168.1.72 是计算机)
但是,将相同的代码直接插入应用程序时,不会出现通信错误。
我想知道 DLL 是否具有某种可能导致通信速度变慢的较低优先级,或者是否有人可能对为什么此代码在应用程序中运行而没有 TCP 问题而不在 DLL 中运行有任何见解。
这是dll头:
#ifndef __MAIN_H__
#define __MAIN_H__
#include <windows.h>
typedef void *eioTHandle;
#ifdef __cplusplus
extern "C"
{
#endif
__declspec(dllexport) int __stdcall eioConnect( unsigned short ModelId, char *Ip, eioTHandle *Handle );
#ifdef __cplusplus
}
#endif
#endif
这是源文件:
#include "main.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdint.h>
#define EIO500_S 0
#define EIO500_MS 1000
#define eioERROR -1
#define eioSUCCESS 0
static uint8_t m_UnitId = 0xff;
static SOCKET m_Sock;
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved )
{
// Perform actions based on the reason for calling.
switch( fdwReason )
{
case DLL_PROCESS_ATTACH:
// Initialize once for each new process.
// Return FALSE to fail DLL load.
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
// Perform any necessary cleanup.
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
int __stdcall eioConnect( unsigned short ModelId, char *Ip, eioTHandle *Handle )
{
WSADATA Wsa;
struct sockaddr_in Server;
int Result;
char Buffer[256];
char InBuffer[256];
// CONNECTION --------------------------------------------------------------
if (WSAStartup(MAKEWORD(2,2), &Wsa) != 0)
{
return eioERROR;
}
m_Sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (m_Sock == INVALID_SOCKET)
{
WSACleanup();
return eioERROR;
}
Server.sin_addr.s_addr = inet_addr(Ip);
Server.sin_family = AF_INET;
Server.sin_port = htons(502);
if (connect(m_Sock, (struct sockaddr *)&Server, sizeof(Server))
== SOCKET_ERROR)
{
closesocket(m_Sock);
m_Sock = INVALID_SOCKET;
WSACleanup();
return eioERROR;
}
// -------------------------------------------------------------------------
for (int Ctr = 0; Ctr < 50000; Ctr++)
{
// SEND COMMAND --------------------------------------------------------
// 5 bytes in a Send Read Multiple Coils command.
int NumBytes = 5;
Buffer[0] = 0;
Buffer[1] = 0;
Buffer[2] = 0;
Buffer[3] = 0;
Buffer[4] = 0;
Buffer[5] = NumBytes + 1; // 1 for unit id.
Buffer[6] = m_UnitId;
// 0 = Function code.
Buffer[7] = 0x01;
// 1+2 = Address.
Buffer[8] = 0;
Buffer[9] = 8;
// 3+4 = Number of bits to read.
Buffer[10] = 0;
Buffer[11] = 8;
if (send(m_Sock, Buffer, NumBytes + 7, 0) == SOCKET_ERROR)
{
continue;
}
// ---------------------------------------------------------------------
// WAIT FOR RECEIVE ----------------------------------------------------
WSAEVENT RecvEvent;
int Ret;
RecvEvent = WSACreateEvent();
WSAEventSelect( m_Sock, RecvEvent, FD_READ );
Ret = WSAWaitForMultipleEvents(1, &RecvEvent, TRUE, 1000, FALSE);
WSAResetEvent(RecvEvent);
if (Ret == WSA_WAIT_TIMEOUT)
continue;
// -------------------------------------------------------------------------
// Check for any reply.
recv(m_Sock, InBuffer, 256, 0);
}
// DISCONNECT --------------------------------------------------------------
Result = shutdown(m_Sock, SD_SEND);
if (Result == SOCKET_ERROR)
{
closesocket(m_Sock);
WSACleanup();
m_Sock = INVALID_SOCKET;
return eioERROR;
}
// Receive until the peer closes the connection.
while (recv(m_Sock, Buffer, 256, 0) > 0);
closesocket(m_Sock);
WSACleanup();
m_Sock = INVALID_SOCKET;
// ------------------------------------------------------------------------
return eioSUCCESS;
}
我已经尽可能地简化了代码。通信在循环中进行测试。原始应用程序将从设备轮询此数据。