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location(T1,R,C) :-
  T0  is T1 - 1,
  RN  is R - 1,
  RS  is R + 1,
  CW  is C - 1,
  CE  is C + 1,
  (
    ((action(T0,eat);action(T0,clockWise);action(T0,counterClockWise)), location(T0,R,C));
    ((action(T0,attack);action(T0,forward)), bump(T1), location(T0,R,C));
    ((action(T0,attack);action(T0,forward)), dir(T0,north), not(bump(T1)), location(T0,RS,C));
    ((action(T0,attack);action(T0,forward)), dir(T0,south), not(bump(T1)), location(T0,RN,C));
    ((action(T0,attack);action(T0,forward)), dir(T0,west),  not(bump(T1)), location(T0,R,CE));
    ((action(T0,attack);action(T0,forward)), dir(T0,east),  not(bump(T1)), location(T0,R,CW))
  ).

peek_location( [T0, R, C], [R_n, C_n]) :-
  RN  is R - 1,
  RS  is R + 1,
  CW  is C - 1,
  CE  is C + 1,
  (
    ((action(T0,eat);action(T0,clockWise);action(T0,counterClockWise)), R_n is R, C_n is C);
    ((action(T0,attack);action(T0,forward)), dir(T0,north), R_n is RS, C_n is C);
    ((action(T0,attack);action(T0,forward)), dir(T0,south), R_n is RN, C_n is C);
    ((action(T0,attack);action(T0,forward)), dir(T0,west),  R_n is R, C_n is CE);
    ((action(T0,attack);action(T0,forward)), dir(T0,east),  R_n is R, C_n is CW)
  ).

dir(T1,north) :-
  T0 is T1 - 1,
        (
                ((action(T0,eat);action(T0,attack);action(T0,forward)), dir(T0,north) );
                (action(T0,clockWise)       , dir(T0,west));
                (action(T0,counterClockWise), dir(T0,east))
        ).

dir(T1,east) :-
  T0 is T1 - 1,
        (
                ((action(T0,eat);action(T0,attack);action(T0,forward)), dir(T0,east));
                (action(T0,clockWise)       , dir(T0,north));
                (action(T0,counterClockWise), dir(T0,south))
        ).

dir(T1,south) :-
  T0 is T1 - 1,
        (
                ((action(T0,eat);action(T0,attack);action(T0,forward)), dir(T0,south));
                (action(T0,clockWise)       , dir(T0,east));
                (action(T0,counterClockWise), dir(T0,west))
        ).

dir(T1,west) :-
  T0 is T1 - 1,
        (
                ((action(T0,eat);action(T0,attack);action(T0,forward)), dir(T0,west) );
                (action(T0,clockWise)       , dir(T0,south));
                (action(T0,counterClockWise), dir(T0,north))
        ).

findWhenBumped(BumpedTimeList) :- findall(T_prime ,(bump(T), T_prime is T -1),BumpedTimeList).

test(X,List):- findall(X,X,List).

/* Wall variables related */
isWall(T,R,C):- 
    isWall(R,C).
isWall(X,Y):-         % change in Q1
        (X =:= 0;
         Y =:= 0);
        (
            findWhenBumped(BumpedTimeList),
            findall( [T, R, C], ( location(T, R, C), member(T, BumpedTimeList) ), BumpedPosList),
            maplist(peek_location, BumpedPosList, WallPosList ),
            member([X,Y],WallPosList)
        ).

isClear(T,R,C) :-     % change in Q1
    hasNotEnemy(T,R,C),
    hasNotPit(T,R,C),
    not(isWall(R,C)).

bump(-1).
hasNotEnemy(T,X,Y).   % change in Q2
hasNotPit(-1,X,Y).    % change in Q2

hasPit(-1,X,Y).       % change in Q3
hasEnemy(-1,X,Y).     % change in Q3
hasDeadEnemy(-1,X,Y). % change in Q3

hasFood(-1,X,Y).      % change in Q4
hasNotFood(T,X,Y).    % change in Q4

isWall(-1,-1).
isWall(-1,-1,-1).
location(1,1,1).
dir(1,east).

下面的行失败,

findall( [T, R, C], ( location(T, R, C), member(T, BumpedTimeList) ), BumpedPosList)

我想要做的是找到bump()为真的时间实例,并找到该时间实例的相应位置()。当我删除顶部的位置定义并且只有事实时,它可以工作。我对 Prolog 完全陌生,所以请尽可能具体。

提前谢谢大家。

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