所以,我让这段代码在客户端/服务器程序之间的通信上工作得很好。通信是通过一个字节缓冲区完成的,该缓冲区有两个元素,一个指定后面有多少字节的 int 和“有效负载”。如果我使用调试器单步执行并检查。当我的代码到达该行时
await cStream.ReadAsync(bytes, 0, 4)
;
如果我检查可用的字节数,它会显示 32。一旦我跨过这一行,它就会说可用的字节数为 0。如果我直接从 _stream(我的 TcpClient 的 NetworkStream)读取,那么代码就可以正常工作。
完整的代码是
private async void RecvAsync()
{
byte[] key = { 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16 };
byte[] iv = { 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16 };
RijndaelManaged crypto = new RijndaelManaged();
CryptoStream cStream = new CryptoStream(_stream, crypto.CreateDecryptor(key, iv), CryptoStreamMode.Read);
int bytesRead = 0;
do
{
try
{
byte[] bytes = new byte[4];
await cStream.ReadAsync( bytes, 0, 4 );
//await _stream.ReadAsync(bytes, 0, 4, _cancelToken.Token);
int size = BitConverter.ToInt32(bytes, 0);
cStream = new CryptoStream(_stream, crypto.CreateDecryptor(key, iv), CryptoStreamMode.Read);
bytes = new byte[size];
bytesRead = cStream.Read( bytes, 0, size );
//await _stream.ReadAsync(bytes, 0, bytes.Length, _cancelToken.Token); //_stream.Read( bytes, 0, size );
int id = BitConverter.ToInt32( bytes, 0 );
int type = BitConverter.ToInt32( bytes, 4 );
UTF8Encoding utf = new UTF8Encoding();
string body = utf.GetString( bytes, 8, size - 8 );
Packet packet = new Packet( id, (ServerDataType)type, body );
ProcessPacket( packet );
}
catch ( Exception ) { break; }
} while ( bytesRead > 0 );
}