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以下代码将成功加载、播放、编辑音频样本并(几乎)写入音频文件。我说几乎是因为当我注释掉“播放”代码时它可以工作,但是将它留在里面会导致缓冲区读取:

audioFile.Read(buffer, 0, numSamples);

导致零。

我需要以某种方式重置音频文件吗?我发现的所有示例都没有提到对此的任何需求。

using System;
using NAudio.Wave;

namespace NAudioTest
{
class TestPlayer
{
    static void Main(string[] args)
    {
        string infileName = "c:\\temp\\pink.wav";
        string outfileName = "c:\\temp\\pink_out.wav";

        // load the file
        var audioFile = new AudioFileReader(infileName);

        // play the file
        var outputDevice = new WaveOutEvent();
        outputDevice.Init(audioFile);
        outputDevice.Play();
        //Since Play only means "start playing" and isn't blocking, we can wait in a loop until playback finishes....
        while (outputDevice.PlaybackState == PlaybackState.Playing) { System.Threading.Thread.Sleep(1000); }

        // edit the samples in file
        int fs = audioFile.WaveFormat.SampleRate;
        int numSamples = (int)audioFile.Length / sizeof(float); // length is the number of bytes - 4 bytes in a float

        float[] buffer = new float[numSamples];
        audioFile.Read(buffer, 0, numSamples);

        float volume = 0.5f;
        for (int n = 0; n < numSamples; n++) { buffer[n] *= volume; }

        // write edited samples to new file
        var writer = new WaveFileWriter(outfileName,audioFile.WaveFormat);
        writer.WriteSamples(buffer,0,numSamples);
    }
}

}

4

1 回答 1

1

Dispose在它是有效的 WAV 文件之前,您必须调用您的编写器。我建议你把它放在一个using块中。

using(var writer = new WaveFileWriter(outfileName,audioFile.WaveFormat))
{
    writer.WriteSamples(buffer,0,numSamples);
}
于 2018-03-22T21:11:53.173 回答