我正在尝试用 JS 制作一个简单的乐器。使用的库是Pizzicato.js。用于触发声音的 HTML 元素是一个带有onclick
、onmousedown
和事件onmouseup
的按钮。onmouseout
第一个事件仅用于测试函数play()
和stop()
来自Pizzicato
对象。后面这两个事件用于更方便的交互。
以下脚本在笔记本中进行了测试,也适用于 Android 或 iPad 小工具
function demoToggleSound() {
var eout = document.getElementById("scriptResult");
eout.innerHTML = "";
var sineWave = new Pizzicato.Sound({
source: 'wave',
options: {
frequency: 880
}
});
var btn = document.createElement("button");
btn.innerHTML = "Play";
eout.appendChild(btn);
btn.addEventListener("click", btnClick);
function btnClick() {
var t = event.target;
if(t.innerHTML == "Play") {
t.innerHTML = "Stop";
sineWave.play();
} else {
t.innerHTML = "Play";
sineWave.stop();
}
}
}
用于click
事件,但用于onmousedown
,onmouseup
和onmouseout
以下脚本中的事件
function demoSimpleInstrument() {
var eout = document.getElementById("scriptResult");
eout.innerHTML = "";
var baseFrequency = 880;
var sineWave = new Pizzicato.Sound({
source: "wave",
options: {
//frequency: baseFrequency
}
});
var ratio = [1/1, 9/8, 5/4, 4/3, 3/2, 5/3, 15/8, 2/1];
var label = ["C", "D", "E", "F", "G", "A", "B", "C"];
for(var i = 0; i < ratio.length; i++) {
var b = document.createElement("button");
b.innerHTML = label[i];
b.id = i;
eout.appendChild(b);
b.addEventListener("mousedown", playSound);
b.addEventListener("mouseup", stopSound);
b.addEventListener("mouseout", stopSound);
}
function playSound() {
var t = event.target;
var f = baseFrequency * ratio[t.id];
sineWave.frequency = f;
sineWave.play();
}
function stopSound() {
sineWave.stop();
}
}
这没用。我应该更改带有触摸屏的小工具中的onmousedown
,onmouseup
和onmouseout
事件吗?