我将在 android 应用程序的图库中放置文本。文本位于滚动视图中。一切正常,但在向右或向左拖动文本时,没有显示下一页/元素(屏幕保持静止)。如果我在滚动视图之外有一些东西,它会在拖动时更改为下一个元素。
任何人都可以帮忙吗?
我将在 android 应用程序的图库中放置文本。文本位于滚动视图中。一切正常,但在向右或向左拖动文本时,没有显示下一页/元素(屏幕保持静止)。如果我在滚动视图之外有一些东西,它会在拖动时更改为下一个元素。
任何人都可以帮忙吗?
您需要覆盖onInterceptTouchEvent
- 您可以在将MotionEvent
s 传递到 s 之前使用它来获取它们ScrollView
,然后如果您愿意,可以将它们重定向到您的ViewGroup
(Gallery
在这种情况下)。
如果用户将手指向左或向右移动得太远,以下类会将MotionEvent
s 重定向到您的。Gallery
此外,如果用户向上或向下移动手指相当多,那么向左或向右移动手指将不再有效果,因此您不必担心在进行大量滚动时图库会发生变化。
class ScrollViewGallery extends Gallery {
/**
* The distance the user has to move their finger, in density independent
* pixels, before we count the motion as A) intended for the ScrollView if
* the motion is in the vertical direction or B) intended for ourselfs, if
* the motion is in the horizontal direction - after the user has moved this
* amount they are "locked" into this direction until the next ACTION_DOWN
* event
*/
private static final int DRAG_BOUNDS_IN_DP = 20;
/**
* A value representing the "unlocked" state - we test all MotionEvents
* when in this state to see whether a lock should be make
*/
private static final int SCROLL_LOCK_NONE = 0;
/**
* A value representing a lock in the vertical direction - once in this state
* we will never redirect MotionEvents from the ScrollView to ourself
*/
private static final int SCROLL_LOCK_VERTICAL = 1;
/**
* A value representing a lock in the horizontal direction - once in this
* state we will not deliver any more MotionEvents to the ScrollView, and
* will deliver them to ourselves instead.
*/
private static final int SCROLL_LOCK_HORIZONTAL = 2;
/**
* The drag bounds in density independent pixels converted to actual pixels
*/
private int mDragBoundsInPx = 0;
/**
* The coordinates of the intercepted ACTION_DOWN event
*/
private float mTouchStartX;
private float mTouchStartY;
/**
* The current scroll lock state
*/
private int mScrollLock = SCROLL_LOCK_NONE;
public ScrollViewGallery(Context context) {
super(context);
initCustomGallery(context);
}
public ScrollViewGallery(Context context, AttributeSet attrs) {
super(context, attrs);
initCustomGallery(context);
}
public ScrollViewGallery(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
initCustomGallery(context);
}
private void initCustomGallery(Context context) {
final float scale = context.getResources().getDisplayMetrics().density;
mDragBoundsInPx = (int) (scale*DRAG_BOUNDS_IN_DP + 0.5f);
}
/**
* This will be called before the intercepted views onTouchEvent is called
* Return false to keep intercepting and passing the event on to the target view
* Return true and the target view will recieve ACTION_CANCEL, and the rest of the
* events will be delivered to our onTouchEvent
*/
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
final int action = ev.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
mTouchStartX = ev.getX();
mTouchStartY = ev.getY();
mScrollLock = SCROLL_LOCK_NONE;
/**
* Deliver the down event to the Gallery to avoid jerky scrolling
* if we decide to redirect the ScrollView events to ourself
*/
super.onTouchEvent(ev);
break;
case MotionEvent.ACTION_MOVE:
if (mScrollLock == SCROLL_LOCK_VERTICAL) {
// keep returning false to pass the events
// onto the ScrollView
return false;
}
final float touchDistanceX = (ev.getX() - mTouchStartX);
final float touchDistanceY = (ev.getY() - mTouchStartY);
if (Math.abs(touchDistanceY) > mDragBoundsInPx) {
mScrollLock = SCROLL_LOCK_VERTICAL;
return false;
}
if (Math.abs(touchDistanceX) > mDragBoundsInPx) {
mScrollLock = SCROLL_LOCK_HORIZONTAL; // gallery action
return true; // redirect MotionEvents to ourself
}
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
// if we're still intercepting at this stage, make sure the gallery
// also recieves the up/cancel event as we gave it the down event earlier
super.onTouchEvent(ev);
break;
}
return false;
}
}
我明白你的问题。在覆盖方法之后,这种情况已经由我处理。我不确定这是否是最好的解决方案,可能有人有比这个更有效的解决方案,但它对我有用。
我使用了自定义的画廊对象和覆盖的方法。
public boolean isScrollingLeft(MotionEvent e1, MotionEvent e2) {
return e2.getX() > e1.getX();
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
return super.onFling(e1, e2, 0, velocityY);
}
我发现如果您将 textview 放置在垂直滚动条模式下,它只会向上或向下移动。如果我们想水平滑动,你必须触摸文本视图之外。