我们已弃用并删除了 CommonsChunkPlugin,并将其替换为一组默认值和易于覆盖的 API,称为
optimization.splitChunks
.
webpack.optimize.CommonsChunkPlugin has been removed,
please use config.optimization.splitChunks instead.
已弃用
您不再需要使用这些插件:
在 v4 中也删除了 DedupePlugin
NoEmitOnErrorsPlugin -> optimization.noEmitOnErrors(在生产模式下
默认开启) ModuleConcatenationPlugin -> optimization.concatenateModules(在 prod 模式下默认开启)
NamedModulesPlugin -> optimization.namedModules(在开发模式下默认开启)
对 webpack 4 的建议
使用mini-css-extract-plugin
而不是text-extract-plugin
. 用于webpack-bundle-analyzer
以图形方式分析您的捆绑输出。
入口脚本是应用程序的真正“入口脚本”,不要将供应商文件显式添加entry:
到webpack.config.js
. SPA 应用程序有一个入口,而像经典ASP.NET MVC
应用程序这样的多页应用程序有多个入口点。Webpack 将从你的入口脚本构建一个依赖图,并为你的应用程序生成优化的包。
如果你想从旧的 webpack 版本迁移,最好查看迁移指南
Tree Shaking(死代码消除)仅在生产模式下启用。
Webpack 4,捆绑资产的新方式
(你必须从你的脑海中移除你的 CommonsChunkPlugin-thinking)
!!!同时更新了 webpack 文档,SplitChunks
增加了一个部分!!!
它遵循一种新的哲学:
Webpack 4 现在默认自动进行优化。它根据以下条件分析您的依赖关系图并创建最佳捆绑包(输出):
- 可以共享新块或模块来自 node_modules 文件夹
- 新块将大于 30kb(在 min+gz 之前)
- 按需加载块时的最大并行请求数 <= 5
- 初始页面加载时的最大并行请求数 <= 3
所有这些都可以使用 SplitChunksPlugin 进行调整!(请参阅 SplitChunksPlugin 文档)
有关如何使用新optimization.splitChunks
API的更详细说明。
CommonsChunkPlugin 被移除是因为它有很多问题:
- 它可能导致下载的代码比需要的多。
- 它在异步块上效率低下。
- 它很难使用。
- 实现起来很难理解。
SplitChunksPlugin 也有一些很棒的属性:
- 它从不下载不需要的模块(只要您不通过名称强制块合并)
- 它在异步块上也很有效
- 异步块默认开启
- 它使用多个供应商块处理供应商拆分
- 更容易使用
- 它不依赖于块图黑客
- 大部分是自动的
--> 来源
关于您的问题,您希望将 entry1 和 entry2 的所有部门拆分为单独的包。
optimization: {
splitChunks: {
cacheGroups: {
"entry1-bundle": {
test: /.../, // <-- use the test property to specify which deps go here
chunks: "all",
name: "entry1-bundle",
/** Ignore minimum size, minimum chunks and maximum requests and always create chunks for this cache group */
enforce: true,
priority: .. // use the priority, to tell where a shared dep should go
},
"entry2-bundle": {
test: /..../, // <-- use the test property to specify which deps go here
chunks: "all",
name: "entry2-bundle",
enforce: true,
priority: ..
}
}
}
},
如果不添加 optimization:splitChunks 条目,则默认设置如下:
splitChunks: {
chunks: 'async',
minSize: 30000,
minRemainingSize: 0,
maxSize: 0,
minChunks: 1,
maxAsyncRequests: 6,
maxInitialRequests: 4,
automaticNameDelimiter: '~',
automaticNameMaxLength: 30,
cacheGroups: {
vendors: {
test: /[\\/]node_modules[\\/]/,
priority: -10
},
default: {
minChunks: 2,
priority: -20,
reuseExistingChunk: true
}
}
}
您可以设置 optimization.splitChunks.cacheGroups。默认为 false 以禁用默认缓存组,与供应商缓存组相同!
以下是其他一些带有说明的SplitChunks 配置示例。
的
最新接口实现
SplitChunksOptions
,可以在
此处找到。
CachGroupOptions
Optimization
下面的接口定义可能不是 100% 准确,但有助于简单概述:
SplitChunksOptions
界面
interface SplitChunksOptions {
/** Select chunks for determining shared modules (defaults to \"async\", \"initial\" and \"all\" requires adding these chunks to the HTML) */
chunks?: "initial" | "async" | "all" | ((chunk: compilation.Chunk) => boolean);
/** Minimal size for the created chunk */
minSize?: number;
/** Minimum number of times a module has to be duplicated until it's considered for splitting */
minChunks?: number;
/** Maximum number of requests which are accepted for on-demand loading */
maxAsyncRequests?: number;
/** Maximum number of initial chunks which are accepted for an entry point */
maxInitialRequests?: number;
/** Give chunks created a name (chunks with equal name are merged) */
name?: boolean | string | ((...args: any[]) => any);
/** Assign modules to a cache group (modules from different cache groups are tried to keep in separate chunks) */
cacheGroups?: false | string | ((...args: any[]) => any) | RegExp | { [key: string]: CacheGroupsOptions };
}
CacheGroupsOptions
界面:
interface CacheGroupsOptions {
/** Assign modules to a cache group */
test?: ((...args: any[]) => boolean) | string | RegExp;
/** Select chunks for determining cache group content (defaults to \"initial\", \"initial\" and \"all\" requires adding these chunks to the HTML) */
chunks?: "initial" | "async" | "all" | ((chunk: compilation.Chunk) => boolean);
/** Ignore minimum size, minimum chunks and maximum requests and always create chunks for this cache group */
enforce?: boolean;
/** Priority of this cache group */
priority?: number;
/** Minimal size for the created chunk */
minSize?: number;
/** Minimum number of times a module has to be duplicated until it's considered for splitting */
minChunks?: number;
/** Maximum number of requests which are accepted for on-demand loading */
maxAsyncRequests?: number;
/** Maximum number of initial chunks which are accepted for an entry point */
maxInitialRequests?: number;
/** Try to reuse existing chunk (with name) when it has matching modules */
reuseExistingChunk?: boolean;
/** Give chunks created a name (chunks with equal name are merged) */
name?: boolean | string | ((...args: any[]) => any);
}
Optimization
界面
interface Optimization {
/**
* Modules are removed from chunks when they are already available in all parent chunk groups.
* This reduces asset size. Smaller assets also result in faster builds since less code generation has to be performed.
*/
removeAvailableModules?: boolean;
/** Empty chunks are removed. This reduces load in filesystem and results in faster builds. */
removeEmptyChunks?: boolean;
/** Equal chunks are merged. This results in less code generation and faster builds. */
mergeDuplicateChunks?: boolean;
/** Chunks which are subsets of other chunks are determined and flagged in a way that subsets don’t have to be loaded when the bigger chunk has been loaded. */
flagIncludedChunks?: boolean;
/** Give more often used ids smaller (shorter) values. */
occurrenceOrder?: boolean;
/** Determine exports for each module when possible. This information is used by other optimizations or code generation. I. e. to generate more efficient code for export * from. */
providedExports?: boolean;
/**
* Determine used exports for each module. This depends on optimization.providedExports. This information is used by other optimizations or code generation.
* I. e. exports are not generated for unused exports, export names are mangled to single char identifiers when all usages are compatible.
* DCE in minimizers will benefit from this and can remove unused exports.
*/
usedExports?: boolean;
/**
* Recognise the sideEffects flag in package.json or rules to eliminate modules. This depends on optimization.providedExports and optimization.usedExports.
* These dependencies have a cost, but eliminating modules has positive impact on performance because of less code generation. It depends on your codebase.
* Try it for possible performance wins.
*/
sideEffects?: boolean;
/** Tries to find segments of the module graph which can be safely concatenated into a single module. Depends on optimization.providedExports and optimization.usedExports. */
concatenateModules?: boolean;
/** Finds modules which are shared between chunk and splits them into separate chunks to reduce duplication or separate vendor modules from application modules. */
splitChunks?: SplitChunksOptions | false;
/** Create a separate chunk for the webpack runtime code and chunk hash maps. This chunk should be inlined into the HTML */
runtimeChunk?: boolean | "single" | "multiple" | RuntimeChunkOptions;
/** Avoid emitting assets when errors occur. */
noEmitOnErrors?: boolean;
/** Instead of numeric ids, give modules readable names for better debugging. */
namedModules?: boolean;
/** Instead of numeric ids, give chunks readable names for better debugging. */
namedChunks?: boolean;
/** Defines the process.env.NODE_ENV constant to a compile-time-constant value. This allows to remove development only code from code. */
nodeEnv?: string | false;
/** Use the minimizer (optimization.minimizer, by default uglify-js) to minimize output assets. */
minimize?: boolean;
/** Minimizer(s) to use for minimizing the output */
minimizer?: Array<Plugin | Tapable.Plugin>;
/** Generate records with relative paths to be able to move the context folder". */
portableRecords?: boolean;
}
}