I'm quite new to pygame and came across a bug that i just can't fix on my own. I'm trying to program a Flappy Bird game. The Problem is that the collision detection works, but it also messes with my sprites. If i manage to get past the first obstacle while playing, then the gap resets itself randomly. But the gap should always be the same, just on another position. If i remove the collision detection, it works perfectly fine. Any ideas?
import pygame
import random
randomy = random.randint(-150, 150)
class Bird(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((25,25))
self.image.fill((255,255,255))
self.rect = self.image.get_rect()
self.rect.center = (100, 200)
self.velocity = 0.05
self.acceleration =0.4
def update(self):
self.rect.y += self.velocity
self.velocity += self.acceleration
if self.rect.bottom > 590:
self.velocity = 0
self.acceleration = 0
class Pipe1(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((85, 500))
self.image.fill((255, 255, 255))
self.rect = self.image.get_rect()
self.rect.center = (500, randomy)
self.randomyupdate = random.randint(-150, 150)
def update(self):
self.rect.x -= 2
if self.rect.x < -90:
self.randomyupdate = random.randint(-150, 150)
self.rect.center = (450, self.randomyupdate)
class Pipe2(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((85, 500))
self.image.fill((255, 255, 255))
self.rect = self.image.get_rect()
self.rect.center = (500, (randomy +640))
def update(self):
self.rect.x -= 2
self.randomyupdate = Pipe1.randomyupdate
if self.rect.x < -90:
self.rect.center = (450, (self.randomyupdate + 640))
pygame.init()
pygame.mouse.set_visible(1)
pygame.key.set_repeat(1, 30)
pygame.display.set_caption('Crappy Bird')
clock = pygame.time.Clock()
Bird_sprite = pygame.sprite.Group()
Pipe_sprite = pygame.sprite.Group()
Bird = Bird()
Pipe1 = Pipe1()
Pipe2 = Pipe2 ()
Bird_sprite.add(Bird)
Pipe_sprite.add(Pipe1)
Pipe_sprite.add(Pipe2)
def main():
running = True
while running:
clock.tick(60)
screen = pygame.display.set_mode((400,600))
screen.fill((0,0,0))
Bird_sprite.update()
Pipe_sprite.update()
Bird_sprite.draw(screen)
Pipe_sprite.draw(screen)
The line im talking about:
collide = pygame.sprite.spritecollideany(Bird, Pipe_sprite)
if collide:
running = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.event.post(pygame.event.Event(pygame.QUIT))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
Bird.rect.y -= 85
Bird.velocity = 0.05
Bird.acceleration = 0.4
Bird.rect.y += Bird.velocity
Bird.velocity += Bird.acceleration
pygame.display.flip()
if __name__ == '__main__':
main()