我正在使用 WPF 在 C# 中构建应用程序。我怎样才能绑定到一些键?
另外,我怎样才能绑定到Windows 键?
这是一个完整的工作解决方案,希望对您有所帮助...
用法:
_hotKey = new HotKey(Key.F9, KeyModifier.Shift | KeyModifier.Win, OnHotKeyHandler);
...
private void OnHotKeyHandler(HotKey hotKey)
{
SystemHelper.SetScreenSaverRunning();
}
班级:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Mime;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
namespace UnManaged
{
public class HotKey : IDisposable
{
private static Dictionary<int, HotKey> _dictHotKeyToCalBackProc;
[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc);
[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
public const int WmHotKey = 0x0312;
private bool _disposed = false;
public Key Key { get; private set; }
public KeyModifier KeyModifiers { get; private set; }
public Action<HotKey> Action { get; private set; }
public int Id { get; set; }
// ******************************************************************
public HotKey(Key k, KeyModifier keyModifiers, Action<HotKey> action, bool register = true)
{
Key = k;
KeyModifiers = keyModifiers;
Action = action;
if (register)
{
Register();
}
}
// ******************************************************************
public bool Register()
{
int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key);
Id = virtualKeyCode + ((int)KeyModifiers * 0x10000);
bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode);
if (_dictHotKeyToCalBackProc == null)
{
_dictHotKeyToCalBackProc = new Dictionary<int, HotKey>();
ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage);
}
_dictHotKeyToCalBackProc.Add(Id, this);
Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode);
return result;
}
// ******************************************************************
public void Unregister()
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey))
{
UnregisterHotKey(IntPtr.Zero, Id);
}
}
// ******************************************************************
private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled)
{
if (!handled)
{
if (msg.message == WmHotKey)
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey))
{
if (hotKey.Action != null)
{
hotKey.Action.Invoke(hotKey);
}
handled = true;
}
}
}
}
// ******************************************************************
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
// ******************************************************************
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be _disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be _disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this._disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
Unregister();
}
// Note disposing has been done.
_disposed = true;
}
}
}
// ******************************************************************
[Flags]
public enum KeyModifier
{
None = 0x0000,
Alt = 0x0001,
Ctrl = 0x0002,
NoRepeat = 0x4000,
Shift = 0x0004,
Win = 0x0008
}
// ******************************************************************
}
我不确定您在这里所说的“全局”是什么意思,但在这里(我假设您的意思是应用程序级别的命令,例如Save All可以通过Ctrl++从任何地方触发。Shift)S
您可以找到您选择的全局UIElement
,例如,顶层窗口,它是您需要此绑定的所有控件的父级。由于 WPF 事件的“冒泡”,子元素上的事件将一直冒泡到控件树的根。
现在,首先你需要
InputBinding
这样的命令将组合键绑定到命令SaveAll
通过CommandBinding
.对于WindowsKey,您使用正确的Key枚举成员,Key.LWin
或者Key.RWin
public WindowMain()
{
InitializeComponent();
// Bind Key
var ib = new InputBinding(
MyAppCommands.SaveAll,
new KeyGesture(Key.S, ModifierKeys.Shift | ModifierKeys.Control));
this.InputBindings.Add(ib);
// Bind handler
var cb = new CommandBinding( MyAppCommands.SaveAll);
cb.Executed += new ExecutedRoutedEventHandler( HandlerThatSavesEverthing );
this.CommandBindings.Add (cb );
}
private void HandlerThatSavesEverthing (object obSender, ExecutedRoutedEventArgs e)
{
// Do the Save All thing here.
}
注册操作系统级别的快捷方式几乎不是一件好事:用户不希望你弄乱他们的操作系统。
也就是说,在 WPF 中有一种更简单且用户友好的方式来执行此操作,如果您可以使用仅在应用程序中工作的热键(即,只要您的 WPF 应用程序具有焦点):
在 App.xaml.cs 中:
protected override void OnStartup(StartupEventArgs e)
{
EventManager.RegisterClassHandler(typeof(Window), Window.PreviewKeyUpEvent, new KeyEventHandler(OnWindowKeyUp));
}
private void OnWindowKeyUp(object source, KeyEventArgs e))
{
//Do whatever you like with e.Key and Keyboard.Modifiers
}
就是这么简单
如果您要混合使用 Win32 和 WPF,我是这样做的:
using System;
using System.Runtime.InteropServices;
using System.Windows.Interop;
using System.Windows.Media;
using System.Threading;
using System.Windows;
using System.Windows.Input;
namespace GlobalKeyboardHook
{
public class KeyboardHandler : IDisposable
{
public const int WM_HOTKEY = 0x0312;
public const int VIRTUALKEYCODE_FOR_CAPS_LOCK = 0x14;
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vlc);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool UnregisterHotKey(IntPtr hWnd, int id);
private readonly Window _mainWindow;
WindowInteropHelper _host;
public KeyboardHandler(Window mainWindow)
{
_mainWindow = mainWindow;
_host = new WindowInteropHelper(_mainWindow);
SetupHotKey(_host.Handle);
ComponentDispatcher.ThreadPreprocessMessage += ComponentDispatcher_ThreadPreprocessMessage;
}
void ComponentDispatcher_ThreadPreprocessMessage(ref MSG msg, ref bool handled)
{
if (msg.message == WM_HOTKEY)
{
//Handle hot key kere
}
}
private void SetupHotKey(IntPtr handle)
{
RegisterHotKey(handle, GetType().GetHashCode(), 0, VIRTUALKEYCODE_FOR_CAPS_LOCK);
}
public void Dispose()
{
UnregisterHotKey(_host.Handle, GetType().GetHashCode());
}
}
}
您可以在此处获取要注册的热键的虚拟键代码:http: //msdn.microsoft.com/en-us/library/ms927178.aspx
可能有更好的方法,但这是我到目前为止所得到的。
干杯!
这类似于已经给出的答案,但我发现它更干净一些:
using System;
using System.Windows.Forms;
namespace GlobalHotkeyExampleForm
{
public partial class ExampleForm : Form
{
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vk);
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
enum KeyModifier
{
None = 0,
Alt = 1,
Control = 2,
Shift = 4,
WinKey = 8
}
public ExampleForm()
{
InitializeComponent();
int id = 0; // The id of the hotkey.
RegisterHotKey(this.Handle, id, (int)KeyModifier.Shift, Keys.A.GetHashCode()); // Register Shift + A as global hotkey.
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == 0x0312)
{
/* Note that the three lines below are not needed if you only want to register one hotkey.
* The below lines are useful in case you want to register multiple keys, which you can use a switch with the id as argument, or if you want to know which key/modifier was pressed for some particular reason. */
Keys key = (Keys)(((int)m.LParam >> 16) & 0xFFFF); // The key of the hotkey that was pressed.
KeyModifier modifier = (KeyModifier)((int)m.LParam & 0xFFFF); // The modifier of the hotkey that was pressed.
int id = m.WParam.ToInt32(); // The id of the hotkey that was pressed.
MessageBox.Show("Hotkey has been pressed!");
// do something
}
}
private void ExampleForm_FormClosing(object sender, FormClosingEventArgs e)
{
UnregisterHotKey(this.Handle, 0); // Unregister hotkey with id 0 before closing the form. You might want to call this more than once with different id values if you are planning to register more than one hotkey.
}
}
}
我在fluxbytes.com上找到了它。
我不确定 WPF,但这可能会有所帮助。我使用RegisterHotKey (user32)中描述的解决方案(当然根据我的需要进行了修改)用于 C# Windows 窗体应用程序,以在 Windows 中分配 CTRL-KEY 组合以显示 C# 窗体,并且效果很好(即使在 Windows Vista 上) . 我希望它有所帮助,祝你好运!
尽管 RegisterHotKey 有时正是您想要的,但在大多数情况下,您可能不想使用系统范围的热键。我最终使用了如下代码:
using System.Windows;
using System.Windows.Interop;
namespace WpfApp
{
public partial class MainWindow : Window
{
const int WM_KEYUP = 0x0101;
const int VK_RETURN = 0x0D;
const int VK_LEFT = 0x25;
public MainWindow()
{
this.InitializeComponent();
ComponentDispatcher.ThreadPreprocessMessage +=
ComponentDispatcher_ThreadPreprocessMessage;
}
void ComponentDispatcher_ThreadPreprocessMessage(
ref MSG msg, ref bool handled)
{
if (msg.message == WM_KEYUP)
{
if ((int)msg.wParam == VK_RETURN)
MessageBox.Show("RETURN was pressed");
if ((int)msg.wParam == VK_LEFT)
MessageBox.Show("LEFT was pressed");
}
}
}
}
我在 codeproject.com 上的 WPF 项目中找到了 Global Hotkeys,它为我完成了这项工作。它是相对较新的,不需要引用 System.Windows.Forms 并且即使“您的”应用程序不是活动窗口,也可以“全局”地对按下的热键做出反应。
Baboon 的解决方案效果最好,因为您可能有多个窗口。我确实对其进行了调整,因此它使用 PreviewKeyDownEvent 而不是 PreviewKeyUpEvent 来处理击键中的重复。
我建议不要进行操作系统级别的注册,除非您正在编写诸如截图工具或录音应用程序之类的东西,因为它可以让您在窗口未聚焦时访问功能。
使用 NHotKey 包,您可以使您的热键全局:
简而言之,对于 XAML,您需要做的就是替换
<KeyBinding Gesture="Ctrl+Alt+Add" Command="{Binding IncrementCommand}" />
经过
<KeyBinding Gesture="Ctrl+Alt+Add" Command="{Binding IncrementCommand}"
HotkeyManager.RegisterGlobalHotkey="True" />
RegisterHotKey()
John 建议的可以工作 - 唯一的问题是它需要一个 HWND(使用PresentationSource.FromVisual()
, 并将结果转换为 HwndSource)。
但是,您还需要响应该WM_HOTKEY
消息 - 我不确定是否有办法访问 WPF 窗口的 WndProc(可以为 Windows 窗体窗口完成)。