I have a code block which is eventually accessed by multiple threads. I search for an up to date async mechanism to continue executing when all threads have passed.
Currently I do the following with a CountDownEvent which works just fine (without async support).
public class Watcher
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private readonly CountdownEvent _isUpdating = new CountdownEvent(1);
private readonly IActivity _activity;
public Watcher([NotNull] IActivity activity)
{
_activity = activity ?? throw new ArgumentNullException(nameof(activity));
_activity.Received += OnReceived;
}
private void OnReceived(IReadOnlyCollection<Summary> summaries)
{
_isUpdating.AddCount();
try
{
// Threads processing
}
finally
{
_isUpdating.Signal();
}
}
private void Disable()
{
_activity.Received -= OnReceived;
_isUpdating.Signal();
/* await */ _isUpdating.Wait();
}
}
Do I need to use any of those AsyncCountdownEvent implementations or is there any other built-in mechanism? I already thought about using a BufferBlock because it has async functionality but I think it's a bit overkill.
Additional to the comments:
IActivity is a WebService call (but shouldn't effect the implementation on top or vice versa)
public async Task Start(bool alwayRetry = true, CancellationToken cancellationToken = new CancellationToken())
{
var milliseconds = ReloadSeconds * 1000;
do
{
try
{
var summaries = await PublicAPI.GetSummariesAsync(cancellationToken).ConfigureAwait(false);
OnSummariesReceived(summaries);
}
catch (Exception ex)
{
Log.Error(ex.Message);
OnErrorOccurred(ex);
}
await Task.Delay(milliseconds, cancellationToken).ConfigureAwait(false);
// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
} while (alwayRetry);
}