方法是:
1-生成随机游走并将其绘制在画布上
2- 使用该随机游走来生成格子(坐标图及其与邻居的连接。
2- 使用起点和终点搜索最短路径的格子。在这里,使用广度优先搜索,但您可以使用其他搜索
。3-在画布上绘制最短路径,在格子上
这是步行的示例,其中叠加了最短路径:
用于生成它的代码:
(从您发布的代码扩展)
import random
import turtle
class Walker:
"""a random walker on a virtual lattice
defines the rules of taking a step in a direction
records the sequence of directions of the steps takem
"""
# four directions
DIRECTIONS = ('N', 'S', 'E', 'W')
ID = 1
def __init__(self):
self.name = f"{self.__class__.__name__} no.: {Walker.ID}"
Walker.ID += 1
self.sequence_of_steps = [] # a sequence of directions
def take_step(self):
direction = random.choice(Walker.DIRECTIONS)
self.sequence_of_steps.append(direction)
def __str__(self):
return f"{self.name}"
class RandomWalk:
"""manages Walkers take_step"""
def __init__(self, walker=Walker, numwalkers=1, numsteps=100):
self.numsteps = numsteps
self.numwalkers = numwalkers
self.walkers = [walker() for _ in range(numwalkers)]
print(f'walking {self.numwalkers} {walker} for {self.numsteps} steps')
self.do_walk()
def do_walk(self):
for step in range(self.numsteps):
for walker in self.walkers:
walker.take_step()
def __str__(self):
return '\n'.join(str(walker.sequence_of_steps)
for walker in self.walkers)
def paint_walker_path(walker):
"""paints the path of one walker on the canvas"""
headings = {'N': 90, 'S': 270, 'E': 0, 'W': 180}
unit_move = 10 # pixels
direction_path = walker.sequence_of_steps
t = turtle.Turtle()
t.speed('fastest')
t.color('green')
t.dot(size=10)
t = turtle.Turtle()
t.color('gray')
report = turtle.Turtle()
report.penup()
report.hideturtle()
report.goto(200, 200)
report.write("step: ", True, font=('courier', 18, 'normal'))
report.write('0', font=('courier', 18, 'normal'))
for idx, direction in enumerate(direction_path):
t.setheading(headings[direction])
t.forward(unit_move)
t.dot(size=4)
report.undo()
report.penup()
report.pendown()
report.write(f"{idx}", font=('courier', 18, 'normal'))
t.hideturtle()
t.color('red')
t.dot(6)
t.goto(0, 0)
def paint_path(direction_path):
headings = {'N': 90, 'S': 270, 'E': 0, 'W': 180}
unit_move = 10 # pixels
t = turtle.Turtle()
t.speed('fastest')
t.color('black')
t = turtle.Turtle()
t.color('black')
t.pensize(2)
for direction in direction_path:
t.setheading(headings[direction])
t.forward(unit_move)
t.dot(size=4)
t.hideturtle()
class Coordinate:
# offsets are (col, row) i/e (x, y)
OFFSETS = {'N': (0, 1), 'S': (0, -1), 'E': (1, 0), 'W': (-1, 0)}
COORD_TO_DIR = {(0, 1): 'N', (0, -1): 'S', (1, 0): 'E', (-1, 0): 'W'}
def __init__(self, col, row):
self.col = col
self.row = row
self.coord = (self.col, self.row)
def get_adjacent(self, direction):
"""returns a new Coordinate object adjacent to self
in the given direction
"""
d_col, d_row = Coordinate.OFFSETS[direction]
return Coordinate(self.col + d_col, self.row + d_row)
def get_direction(self, destination):
"""returns the direction to take in order to move
from self to destination"""
offcol = destination.col - self.col
offrow = destination.row - self.row
assert abs(offcol) <= 1 and abs(offrow) <= 1, "adjacent coordinates must be close by"
return Coordinate.COORD_TO_DIR[(offcol, offrow)]
def __hash__(self):
return hash(self.coord)
def __eq__(self, other):
return self.coord == other.coord
def __str__(self):
return f"Coordinate {self.coord}"
def __repr__(self):
return str(self)
ORIGIN = Coordinate(0, 0)
class Lattice:
def __init__(self):
self.adjacency = {}
def get_final_dest_and_merge_sequence_of_steps(self, sequence_of_steps,
origin=ORIGIN):
current_coordinate = origin
for direction in sequence_of_steps:
adjacent_coordinate = current_coordinate.get_adjacent(direction)
try:
self.adjacency[current_coordinate].add(adjacent_coordinate)
except KeyError:
self.adjacency[current_coordinate] = {adjacent_coordinate}
try:
self.adjacency[adjacent_coordinate].add(current_coordinate)
except KeyError:
self.adjacency[adjacent_coordinate] = {current_coordinate}
current_coordinate = adjacent_coordinate
return current_coordinate
@staticmethod
def extract_sequence_of_steps(seq_of_coordinates):
steps = []
current_coord = seq_of_coordinates[0]
for next_destination in seq_of_coordinates[1:]:
steps.append(current_coord.get_direction(next_destination))
current_coord = next_destination
return steps
def __str__(self):
adjacency = []
for k, v in self.adjacency.items():
adjacency.append(f'{k},: {v}\n')
return ''.join(adjacency)
class BFS:
def __init__(self, lattice, start_coord, end_coord):
self.lattice = lattice
self.start_coord = start_coord
self.end_coord = end_coord
self.shortest_path = None # a sequence of Coordinate
self.bfs()
def bfs(self):
queue = []
visited = set()
queue.append([self.start_coord])
while queue:
path = queue.pop(0)
print("queue: ", queue, "path: ", path)
node = path[-1]
if node == self.end_coord:
self.shortest_path = path
break
if node not in visited:
for adjacent in self.lattice.adjacency.get(node, []):
new_path = list(path)
new_path.append(adjacent)
queue.append(new_path)
visited.add(node)
if __name__ == '__main__':
walk = RandomWalk(walker=Walker, numsteps=1000)
print(walk)
tom = walk.walkers[0]
paint_walker_path(tom)
print("Done with turtle tom")
lattice = Lattice()
end_node = lattice.get_final_dest_and_merge_sequence_of_steps(tom.sequence_of_steps)
print(end_node)
print(lattice)
search = BFS(lattice, ORIGIN, end_node)
print('search: ', search.shortest_path)
shortest_tom = Lattice.extract_sequence_of_steps(search.shortest_path)
paint_path(shortest_tom)
turtle.done()