10

就在我认为我理解的时候VisualStateManager,有些事情证明我错了。

我正在使用 WPF 4,并试图在鼠标悬停时简单地放大项目,并在鼠标离开时将其缩小。我想我只需在 a 中定义每个状态,VisualStateGroup然后VisualTransition用 a 指定 a GeneratedDuration

<Border x:Name="PART_Root" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" RenderTransformOrigin="0.5,0.5">
    <VisualStateManager.VisualStateGroups>
        <VisualStateGroup Name="CommonStates">
            <VisualStateGroup.Transitions>
                <VisualTransition GeneratedDuration="0:0:1"/>
            </VisualStateGroup.Transitions>

            <VisualState Name="Normal"/>

            <VisualState Name="MouseOver">
                <Storyboard>
                    <DoubleAnimation Storyboard.TargetName="scaleTransform" Storyboard.TargetProperty="ScaleX" To="1.5" Duration="0"/>
                    <DoubleAnimation Storyboard.TargetName="scaleTransform" Storyboard.TargetProperty="ScaleY" To="1.5" Duration="0"/>
                </Storyboard>
            </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>

    <Border.RenderTransform>
        <ScaleTransform x:Name="scaleTransform" ScaleX="1" ScaleY="1"/>
    </Border.RenderTransform>

    <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
</Border>

由于我有一个包罗万象的VisualTransitiona GeneratedDuration,我期待 VSM 生成中间动画。也就是说,将鼠标悬停在控件上应该ScaleTransform会在 1 秒内将属性从 1 设置为 1.5。与鼠标关闭相同。相反,有 1 秒的延迟,然后ScaleTransform属性立即捕捉到 1.5 或回到 1。

如果我手动指定转换如下,那么我会得到所需的行为:

<VisualStateGroup.Transitions>
    <VisualTransition From="Normal" To="MouseOver">
        <Storyboard>
            <DoubleAnimation Storyboard.TargetName="scaleTransform" Storyboard.TargetProperty="ScaleX" To="1.5" Duration="{StaticResource MouseEnterDuration}"/>
            <DoubleAnimation Storyboard.TargetName="scaleTransform" Storyboard.TargetProperty="ScaleY" To="1.5" Duration="{StaticResource MouseEnterDuration}"/>
        </Storyboard>
    </VisualTransition>

    <VisualTransition From="MouseOver" To="Normal">
        <Storyboard>
            <DoubleAnimation Storyboard.TargetName="scaleTransform" Storyboard.TargetProperty="ScaleX" To="1" Duration="{StaticResource MouseLeaveDuration}"/>
            <DoubleAnimation Storyboard.TargetName="scaleTransform" Storyboard.TargetProperty="ScaleY" To="1" Duration="{StaticResource MouseLeaveDuration}"/>
        </Storyboard>
    </VisualTransition>
</VisualStateGroup.Transitions>

但为什么我必须这样做?我认为生成转换的全部意义在于,转换将是,你知道的,生成的。我在这里有什么误解?

更新:根据 Rick 的回答,Blend 生成的东西确实有效。因此,向后工作,我确定这确实是我ScaleTransform直接引用而不是通过UIElement包含它的事实。我将我的 XAML 更改为以下内容,它按预期工作:

<Border x:Name="PART_Root" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" RenderTransformOrigin="0.5,0.5">
    <VisualStateManager.VisualStateGroups>
        <VisualStateGroup Name="CommonStates">
            <VisualStateGroup.Transitions>
                <VisualTransition From="Normal" To="MouseOver" GeneratedDuration="{StaticResource MouseEnterDuration}"/>

                <VisualTransition From="MouseOver" To="Normal" GeneratedDuration="{StaticResource MouseLeaveDuration}"/>
            </VisualStateGroup.Transitions>

            <VisualState Name="Normal"/>

            <VisualState Name="MouseOver">
                <Storyboard>
                    <DoubleAnimation Storyboard.TargetName="PART_Root" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)" To="{StaticResource MouseOverScale}" Duration="0"/>
                    <DoubleAnimation Storyboard.TargetName="PART_Root" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)" To="{StaticResource MouseOverScale}" Duration="0"/>
                </Storyboard>
            </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>

    <Border.RenderTransform>
        <ScaleTransform/>
    </Border.RenderTransform>

    <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
</Border>

看起来很荒谬(也是一个明显的错误),但它确实有效。

谢谢

4

1 回答 1

7

我不能说我完全理解为什么它不能像我们期望的那样工作,但是在这些情况下,我们可以使用 Expression Blend 来执行任务并查看它产生的标记。我已经做到了,这是一个基于您的示例的工作示例:

<Grid>
    <Grid.Resources>
        <Style x:Key="ButtonStyle1" TargetType="{x:Type Button}">
            <Setter Property="Template">
                <Setter.Value>
                    <ControlTemplate TargetType="{x:Type Button}">
                        <Border x:Name="PART_Root" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" RenderTransformOrigin="0.5,0.5">
                            <Border.RenderTransform>
                                <TransformGroup>
                                    <ScaleTransform/>
                                    <SkewTransform/>
                                    <RotateTransform/>
                                    <TranslateTransform/>
                                </TransformGroup>
                            </Border.RenderTransform>
                            <VisualStateManager.VisualStateGroups>
                                <VisualStateGroup Name="CommonStates">
                                    <VisualStateGroup.Transitions>
                                        <VisualTransition GeneratedDuration="0:0:1"/>
                                    </VisualStateGroup.Transitions>
                                    <VisualState Name="Normal"/>
                                    <VisualState x:Name="MouseOver">
                                        <Storyboard>
                                            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="PART_Root">
                                                <EasingDoubleKeyFrame KeyTime="0" Value="2"/>
                                            </DoubleAnimationUsingKeyFrames>
                                            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="PART_Root">
                                                <EasingDoubleKeyFrame KeyTime="0" Value="2"/>
                                            </DoubleAnimationUsingKeyFrames>
                                        </Storyboard>
                                    </VisualState>
                                </VisualStateGroup>
                            </VisualStateManager.VisualStateGroups>
                            <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
                        </Border>
                    </ControlTemplate>
                </Setter.Value>
            </Setter>
        </Style>
    </Grid.Resources>
    <Button Content="Button" HorizontalAlignment="Center" VerticalAlignment="Center" Width="75" Style="{StaticResource ButtonStyle1}"/>
</Grid>

尽管 Blend 使用了更通用的变换组,但我们可以看到的主要区别是情节提要以元素和通过该元素到缩放因子的属性路径为目标。

于 2011-01-29T00:04:38.070 回答