我想使用 TOwnedCollection / TCollectionItem 实现一个集合或列表。我需要一个具有多态性的类的持久列表(从 FileStream 加载和创建)。
到目前为止,这是我的(部分)代码,但我没有成功创建派生类 TGenerator 而不是其父类 TPowerComponent 并将其添加到集合中。
//-------------------------------------------------------------------------------------
class TPCCollection : public TOwnedCollection
{
typedef TOwnedCollection inherited;
private:
TPowerComponent* __fastcall GetPowerComponent(int Index);
void __fastcall SetPowerComponent(int Index, TPowerComponent *Value);
public:
__fastcall TPCCollection(TPersistent *Owner);
HIDESBASE TPowerComponent* __fastcall Add(void);
HIDESBASE TPowerComponent* __fastcall Insert(int Index);
__property TPowerComponent* PCCollection[int Index] = {read=GetPowerComponent, write=SetPowerComponent};
};
//-------------------------------------------------------------------------------------
class TPowerComponent : public TCollectionItem
{
typedef TCollectionItem inherited;
public :
int X, Y, Rotation;
PowSymbType HisType;
__fastcall TPowerComponent(TCollection *Collection, PowSymbType AType );
void __fastcall Assign(TPersistent *Source);
virtual void __fastcall Paint(TCanvas * Canvas);
};
//-------------------------------------------------------------------------------------
class TGenerator : public TPowerComponent
{
typedef TPowerComponent inherited;
public :
double PG, Qgmin, Qgmax, Vsch;
__fastcall TGenerator(TCollection *Collection, PowSymbType AType );
void __fastcall Assign(TPersistent *Source);
virtual void __fastcall Paint(TCanvas * Canvas);
};
//-------------------------------------------------------------------------------------
// implementation
//-------------------------------------------------------------------------------------
// TPCCOllection
//-------------------------------------------------------------------------------------
__fastcall TPCCollection::TPCCollection(TPersistent *Owner)
: TOwnedCollection(Owner, __classid(TPowerComponent))
{
}
//-------------------------------------------------------------------------------------
TPowerComponent* __fastcall TPCCollection::Add()
{
return static_cast<TPowerComponent>(inherited::Add());
}
//-------------------------------------------------------------------------------------
TPowerComponent* __fastcall TPCCollection::Insert(int Index)
{
return static_cast<TPowerComponent>(inherited::Insert(Index));
}
//-------------------------------------------------------------------------------------
TPowerComponent* __fastcall TPCCollection::GetPowerComponent(int Index)
{
return static_cast<TPowerComponent>(inherited::GetItem(Index));
}
//-------------------------------------------------------------------------------------
void __fastcall TPCCollection::SetPowerComponent(int Index, TPowerComponent *Value)
{
inherited::SetItem(Index, Value);
}
//-------------------------------------------------------------------------------------
// TPowerComponent
//-------------------------------------------------------------------------------------
__fastcall TPowerComponent::TPowerComponent(TCollection *Collection, PowSymbType AType )
: TCollectionItem(Collection)
{
HisType=AType;
Rotation=0;
}
//-------------------------------------------------------------------------------------
void __fastcall TPowerComponent::Assign(TPersistent *Source)
{
TPowerComponent *Src = dynamic_cast<TPowerComponent>(Source);
if( Src )
{
// copy members from Src...
}
else inherited::Assign(Source);
}
//-------------------------------------------------------------------------------------
// se dessine
void __fastcall TPowerComponent::Paint(TCanvas * Canvas)
{
...
}
//-------------------------------------------------------------------------------------
// TGenerator
//-------------------------------------------------------------------------------------
__fastcall TGenerator::TGenerator(TCollection *Collection, PowSymbType AType )
:TPowerComponent( Collection, AType )
{
PG=0; Qgmin=0; Qgmax=0; Vsch=1.0; Con=-1;
}
//-------------------------------------------------------------------------------------
void __fastcall TGenerator::Assign(TPersistent *Source)
{
TGenerator *Src = dynamic_cast<TGenerator>(Source);
if( Src )
{
// copy members from Src...
}
else inherited::Assign(Source);
}
//-------------------------------------------------------------------------------------
// Usage
TPCCollection * NetWork = new TPCCollection(this);
// Usage to Access all the collection
for( int i=0; i< NetWork->Count; i++)
{
((TPowerComponent*)(NetWork->Items[i]))->Paint(Canvas);
}
要添加 TGenerator 而不是 TPowerComponent,我使用:
TGenerator * Gen=new TGenerator( NetWork, Generator);
TCollectionItem 子项的创建自动将自身添加到 TCollection
这里的问题是我们无法将创建项目的过程与将其添加到集合中分开。
例如,当我需要另一个可以包含第一个集合列表的某些项目的列表时,SelectedComponents 可以包含网络集合的一个或一些项目,而无需重新创建它们。
这可以通过
std::list<TPowerComponent*> SelectedComponents;
但我无法使用 FileStream / 持久列表来写入/读取它们。我需要将它们放在 TCollection 中,但不重新创建它们。
如何?