没有从 qml 访问 className 的方法,因此一个可能的解决方案是从 c ++ 创建一个助手,如下所示:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QObject>
class Helper : public QObject
{
Q_OBJECT
public:
Q_INVOKABLE QString getClassName(QObject *obj) const{
return obj? obj->metaObject()->className(): "";
}
};
#include "main.moc"
int main(int argc, char *argv[])
{
#if defined(Q_OS_WIN)
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#endif
QGuiApplication app(argc, argv);
Helper helper;
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("helper", &helper);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
然后在 QML 端使用它:
import QtQuick 2.9
import QtQuick.Window 2.2
import QtQuick.Controls 2.3
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Button {
id: button
x: 270
y: 47
text: qsTr("Button")
}
TextField {
id: textField
x: 220
y: 169
text: qsTr("Text Field")
}
onActiveFocusControlChanged: {
var className = helper.getClassName(activeFocusControl)
switch(className){
case "QQuickTextField":
console.log("I am QQuickTextField")
break
case "QQuickButton":
console.log("I am QQuickButton")
break
default:
console.log("empty")
}
}
}
完整的示例可以在以下链接中找到。