0

我想这样做,以便可以单击一个按钮,它将开始反复播放系统声音(不重叠声音),直到再次单击该按钮 - 所以本质上,该按钮将切换重复播放音频服务系统声音开/关。

如果有人知道如何做到这一点,我将不胜感激。

谢谢

4

2 回答 2

0

您可以在应用程序中使用AVFoundationAVAudioPlayer管理音乐和声音

导入以下

import AVFoundation

创建 AVAudioPlayer 的属性来管理播放/停止,并在音乐按钮的范围内添加以下代码

 var player : AVAudioPlayer?

@IBAction func openListAction(_ sender: UIButton) {
       // moveToGame()
        if sender.isSelected {
            sender.isSelected = false
            player?.stop()
        }
        else {
            sender.isSelected = true
            let bundle = Bundle.init(for: self.classForCoder)
            let path = bundle.path(forResource: "soundFileName", ofType : "soundFileExtension")! //.mp3, .caf etc
            let url = URL(fileURLWithPath : path)
            do {
                player = try AVAudioPlayer(contentsOf: url)
                player?.play()

            } catch {
                print ("Error to load music")
            }
        }
    }
于 2020-02-21T09:34:16.647 回答
0

为此,请使用AVAudioplayer无限重复,然后在按下按钮时暂停/播放。首先在任何函数之外创建一个 audioPlayer 变量:

var audioPlayer : AVAudioPlayer!

然后在 viewDidLoad 中初始化 audioPlayer:

override func viewDidLoad() {
    super.viewDidLoad()

    guard let url = Bundle.main.path(forResource: "myOwnSound", ofType: "wav") else { //your own file name AND extension type of course
       print("file not found")
       return
    }
    do {
        try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
        try AVAudioSession.sharedInstance().setActive(true)
        try audioPlayer = AVAudioPlayer(contentsOf: URL(string: url)!)
        audioPlayer!.prepareToPlay()
        audioPlayer.numberOfLoops = -1
    } catch let error as NSError {
        print("error while initialising sound: \(error)")
    }
}

然后在链接到您的按钮的函数中,在我的例子中,我将该函数命名为 buttonPressed:

@IBAction func buttonPress(_ sender:AnyObject){
    if audioPlayer.isPlaying {
       audioPlayer.pause()
    }
    else {
       audioPlayer.play()
    }
}
于 2017-12-26T18:41:48.223 回答