所以,我目前正在尝试解决这个问题,我有一个矩形场,我可以通过 6 种方式移动:
- 向上
- 正确的
- 对角线(右/上)
- 左(费用为 1)
- 羽绒服(费用为 1)
- 2 右 1 上,我称它为象棋中的马(成本 2)
如果达到或超过 10,成本将停止代码。
这是我的代码:
#include <stdio.h>
int path_counter(int lx, int ly, //length of the field in each direction
int x, int y, //current position
int final_x, int final_y, //position I want to reach
int cost) //The cost will stop the code if it starts taking too many "wrong" steps (backwards)
{
printf("taking a new step: %d, %d \n",x,y);
if(cost > 10) return 0; //Cost beyond threshold
else if(x < 0 || y < 0 || x >= lx || y >= ly) return 0; //Out of Bounds
else if(x == final_x && y == final_y) return 1; //Arrived
//Did not arrive, but still possible:
else return path_counter(lx, ly, //up
x, y+1,
final_x, final_y,
cost) +
path_counter(lx, ly, //diagonal up/right
x+1, y+1,
final_x, final_y,
cost) +
path_counter(lx, ly, //right
x+1, y,
final_x, final_y,
cost) +
path_counter(lx, ly, //down
x, y-1,
final_x, final_y,
cost+1) +
path_counter(lx, ly, //left
x-1, y,
final_x, final_y,
cost+1) +
path_counter(lx, ly, //horse
x+2, y+1,
final_x, final_y,
cost+2);
}
int main() {
//Create the field
int lx = 2; int ly = 2;
int ix = 0; int iy = 0;
int fx = 1; int fy = 1;
//Initial cost
int cost = 0;
printf("%d",path_counter(lx,ly,ix,iy,fx,fy,cost));
return 0;
}
我确实认为它会找到一个解决方案,但它需要太多时间,即使对于小领域也是如此......我该如何改进我的代码?我应该采取另一种方法来解决这个问题吗?