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我正在使用一个我自己根据声音播放方法和一些自定义代码拼凑而成的类。唯一的问题是我不能 100% 确定在 playSoundFile() 方法中复制到输出流的 while 循环是如何工作的。我将非常感谢您对其进行快速解释,以及有关如何将其设置为循环的任何建议(最好不设置计时器以在声音文件的长度上重复调用它)

“我的”代码:

import java.io.File;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;

// Plays sounds passed to it. Loop stop etc to be supported later, maybe...
public  class SoundPlayer {

    File filSound;
    boolean isFileThere;

    public void loop() {
        throw new UnsupportedOperationException("Create something first... DUH");//http://stackoverflow.com/questions/2205565/java-clean-way-to-automatically-throw-unsupportedoperationexception-when-calling
    }

    public void play() {
        if (isFileThere) {
            playSoundFile(filSound);
        }
    }

    public void play(File file) {

        playSoundFile(file);

    }
    public static void playSoundFile(String sFile) {
        playSoundFile(new File(sFile));
    }

    public static void playSoundFile(final File file) {//http://java.ittoolbox.com/groups/technical-functional/java-l/sound-in-an-application-90681
        new Thread(//http://stackoverflow.com/questions/4708254/how-to-play-audio-in-java-application
                new Runnable() {

            public void run() {

                try {
//get an AudioInputStream
                    AudioInputStream ais = AudioSystem.getAudioInputStream(file);
//get the AudioFormat for the AudioInputStream
                    AudioFormat audioformat = ais.getFormat();

//ULAW format to PCM format conversion
                    if ((audioformat.getEncoding() == AudioFormat.Encoding.ULAW)
                            || (audioformat.getEncoding() == AudioFormat.Encoding.ALAW)) {
                        AudioFormat newformat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
                                audioformat.getSampleRate(),
                                audioformat.getSampleSizeInBits() * 2,
                                audioformat.getChannels(),
                                audioformat.getFrameSize() * 2,
                                audioformat.getFrameRate(), true);
                        ais = AudioSystem.getAudioInputStream(newformat, ais);
                        audioformat = newformat;
                    }

//checking for a supported output line
                    DataLine.Info datalineinfo = new DataLine.Info(SourceDataLine.class, audioformat);
                    if (!AudioSystem.isLineSupported(datalineinfo)) {
                        //System.out.println("Line matching " + datalineinfo + " is not supported.");
                    } else {
                        //System.out.println("Line matching " + datalineinfo + " is supported.");
//opening the sound output line
                        SourceDataLine sourcedataline = (SourceDataLine) AudioSystem.getLine(datalineinfo);
                        sourcedataline.open(audioformat);
                        sourcedataline.start();
//Copy data from the input stream to the output data line
                        int framesizeinbytes = audioformat.getFrameSize();
                        int bufferlengthinframes = sourcedataline.getBufferSize() / 8;
                        int bufferlengthinbytes = bufferlengthinframes * framesizeinbytes;
                        byte[] sounddata = new byte[bufferlengthinbytes];
                        int numberofbytesread = 0;
                        while ((numberofbytesread = ais.read(sounddata)) != -1) {
                            int numberofbytesremaining = numberofbytesread;
                            System.out.println(numberofbytesread);
                            sourcedataline.write(sounddata, 0, numberofbytesread);
                        }
                    }

                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        }).start();
    }

    public void stop() {
        throw new UnsupportedOperationException("Create something first... DUH");//http://stackoverflow.com/questions/2205565/java-clean-way-to-automatically-throw-unsupportedoperationexception-when-calling

    }

    public void setSoundFile(File file) {
        isFileThere = true;
        filSound = file;
    }
    public void setSoundFile(String sFile) {
        isFileThere = true;
        filSound = new File(sFile);
    }
}
4

3 回答 3

2

对于循环简单(短)的声音,我会避免使用所有更复杂的 javax.sound 类并使用 Clip。一些使用 Clip 的示例代码

于 2011-01-24T22:31:47.737 回答
1

您应该在之前的结束后重新开始播放音乐。如何定义音乐何时停止播放?

//...
                        System.out.println(numberofbytesread);
                        sourcedataline.write(sounddata, 0, numberofbytesread);
                    }
                }

            } catch (Exception e) {
                e.printStackTrace();
            } finally {   //added
                 /*here it stops*/
            }             //added

esyest 的方法是通过像playSoundFile(file).

但是这段代码有异味。你应该考虑重构;)

另外,我认为,您可以尝试将此块放在不定式循环中

while(true){
                    SourceDataLine sourcedataline = (SourceDataLine) AudioSystem.getLine(datalineinfo);
                    sourcedataline.open(audioformat);
        /...
                        sourcedataline.write(sounddata, 0, numberofbytesread);
                    }
}

但是,这也不是最好的解决方案。

于 2011-01-24T20:35:52.430 回答
0

问题是缓冲区大小。

所以你需要在“重置”之前让“完成”播放线程,否则你会有重叠的声音和非常小的音频(正好或小于缓冲区大小,例如 0:01)

所以在你的播放线程中

class SomeLoopPlayer implements Runnable
{
  private boolean loop=true;

  public void play()
  {
    new Thread(this).start();
  }

  public void run()
  {
    try
    {
      while(true)
      {
        try //eos catch
        {
           //init sourcedataline or aif if null
          //read or drain the source buffer in cycle
        }
        catch(IOException e)
       { /* stream ended or other exception -> ignore for now */ }
       finally
       {
         if(loop)
           play();
         return;// terminate current thread
       }
    }
  }
}
于 2013-08-02T13:36:54.177 回答