我可以自己回答。显而易见的解决方案应该是这样的:
Equalizer.inheritSystemEq()
我只能通过以下繁琐的方式让它工作。请注意,该解决方案已被弃用,但已弃用的解决方案尚未被替代 API 取代。
Equalizer equalizerSystem = new Equalizer(0, 0) //0 as second parameter is deprecated.
//get current eq settings for global mix out
short band0 = equalizerSystem.getBandLevel((short) 0);
short band1 = equalizerSystem.getBandLevel((short) 1);
short band2 = equalizerSystem.getBandLevel((short) 2);
short band3 = equalizerSystem.getBandLevel((short) 3);
short band4 = equalizerSystem.getBandLevel((short) 4);
equalizerSystem.release();
//copy these "system" values (Set by another equalizer app) into
//another equalizer instance particular for this audio session.
Equalizer equalizer = new Equalizer(0, mediaPlayer.getAudioSessionId());
equalizer.setEnabled(true);
equalizer.setBandLevel((short) 0, band0);
equalizer.setBandLevel((short) 1, band1);
equalizer.setBandLevel((short) 2, band2);
equalizer.setBandLevel((short) 3, band3);
equalizer.setBandLevel((short) 4, band4);
最后,即随后,调用 mediaPlayer.prepare() 或 mediaPlayer.prepareAsync,否则equalizerSystem = new Equalizer(0,0)
将不起作用。
也在 AndroidManifest 中设置:
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
要对 eq 设置进行重复更改,还需要通过 OnParameterChangeListener 检测到这一点。