我用它来导致每小时 60 个事件,大多数事件在整分钟后的相同秒数发生:
import math
import time
import random
TICK = 60 # one minute tick size
TICK_TIMING = 59 # execute on 59th second of the tick
TICK_MINIMUM = 30 # minimum catch up tick size when lagging
def set_timing():
now = time.time()
elapsed = now - info['begin']
minutes = math.floor(elapsed/TICK)
tick_elapsed = now - info['completion_time']
if (info['tick']+1) > minutes:
wait = max(0,(TICK_TIMING-(time.time() % TICK)))
print ('standard wait: %.2f' % wait)
time.sleep(wait)
elif tick_elapsed < TICK_MINIMUM:
wait = TICK_MINIMUM-tick_elapsed
print ('minimum wait: %.2f' % wait)
time.sleep(wait)
else:
print ('skip set_timing(); no wait')
drift = ((time.time() - info['begin']) - info['tick']*TICK -
TICK_TIMING + info['begin']%TICK)
print ('drift: %.6f' % drift)
info['tick'] = 0
info['begin'] = time.time()
info['completion_time'] = info['begin'] - TICK
while 1:
set_timing()
print('hello world')
#random real world event
time.sleep(random.random()*TICK_MINIMUM)
info['tick'] += 1
info['completion_time'] = time.time()
根据实际情况,您可能会得到长度刻度:
60,60,62,58,60,60,120,30,30,60,60,60,60,60...etc.
但在 60 分钟结束时,您将有 60 个滴答声;并且它们中的大多数将在您喜欢的那一分钟的正确偏移处发生。
在我的系统上,我得到的典型漂移小于 1/20 秒,直到需要进行校正。
这种方法的优点是时钟漂移的分辨率;如果您正在执行诸如每个刻度附加一个项目并且您预计每小时附加 60 个项目之类的事情,这可能会导致问题。未能考虑漂移可能会导致诸如移动平均线之类的次要指示将数据考虑得太深,从而导致输出错误。