您可以简单地使用模板类或...
如果您可以使用 c++17,您可以制作 fooCall 的类型
std::function<void(const std::any&)>
并制作一个小包装器来执行它。
方法 1:只需使用模板类 (C++14)。
方法 2:似乎完全按照 OP 的意图模仿伪代码(C++17)。
方法 3:比方法 2 (C++17) 更简单易用。
方法 4:允许我们更改 fooCall (C++17) 的值。
#include <any> //not required for method 1
#include <string>
#include <utility>
#include <iostream>
#include <functional>
struct typeA {
constexpr const char * sayHello() const { return "Hello from A\n"; }
};
struct typeB {
const std::string sayHello() const { return std::string(std::move("Hello from B\n")); }
};
template <typename T>
class C {
const std::function<void(const T&)> fooCall;
public:
C(): fooCall(std::move([](const T &a) { std::cout << a.sayHello(); })){}
void execFooCall(const T &arg) {
fooCall(arg);
}
};
int main (void) {
typeA A;
typeB B;
C<typeA> c1;
C<typeB> c2;
c1.execFooCall(A);
c2.execFooCall(B);
return 0;
}
bool is_true = true;
class C {
std::function<void(const std::any&)> fooCall;
public:
C() {
if (is_true)
fooCall = [](const std::any &a) { std::cout << std::any_cast<typeA>(a).sayHello(); };
else
fooCall = [](const std::any &a) { std::cout << std::any_cast<typeB>(a).sayHello(); };
}
template <typename T>
void execFooCall(const T &arg) {
fooCall(std::make_any<const T&>(arg));
}
};
int main (void) {
typeA A;
typeB B;
C c1;
is_true = false;
C c2;
c1.execFooCall(A);
c2.execFooCall(B);
return 0;
}
/*Note that this very closely resembles method 1. However, we're going to
build off of this method for method 4 using std::any*/
template <typename T>
class C {
const std::function<void(const std::any&)> fooCall;
public:
C() : fooCall(std::move([](const std::any &a) { std::cout << std::any_cast<T>(a).sayHello(); })) {}
void execFooCall(const T &arg) {
fooCall(std::make_any<const T&>(arg));
}
};
int main (void) {
typeA A;
typeB B;
C<typeA> c1;
C<typeB> c2;
c1.execFooCall(A);
c2.execFooCall(B);
return 0;
}
/*by setting fooCall outside of the constructor we can make C a regular class
instead of a templated one, this also complies with the rule of zero.
Now, we can change the value of fooCall whenever we want.
This will also allow us to do things like create a container that stores
a vector or map of functions that each take different parameter types*/
class C {
std::function<void(const std::any&)> fooCall; //could easily be replaced by a vector or map
public:
/*could easily adapt this to take a function as a parameter so we can change
the entire body of the function*/
template<typename T>
void setFooCall() {
fooCall = [](const std::any &a) { std::cout << std::any_cast<T>(a).sayHello(); };
}
template <typename T>
void execFooCall(const T &arg) {
fooCall(std::make_any<const T&>(arg));
}
};
int main (void) {
typeA A;
typeB B;
C c;
c.setFooCall<typeA>;
c.execFooCall(A);
c.setFooCall<typeB>;
c.execFooCall(B);
return 0;
}
Hello from A
Hello from B