您在哪里找到如何在 duktape 中注册 C 函数的信息?那个地方当然也有关于如何访问传递给它的参数的详细信息。您已经在 duktape.org 的主页上找到了一个入门示例:
3 Add C function bindings
To call a C function from Ecmascript code, first declare your C functions:
/* Being an embeddable engine, Duktape doesn't provide I/O
* bindings by default. Here's a simple one argument print()
* function.
*/
static duk_ret_t native_print(duk_context *ctx) {
printf("%s\n", duk_to_string(ctx, 0));
return 0; /* no return value (= undefined) */
}
/* Adder: add argument values. */
static duk_ret_t native_adder(duk_context *ctx) {
int i;
int n = duk_get_top(ctx); /* #args */
double res = 0.0;
for (i = 0; i < n; i++) {
res += duk_to_number(ctx, i);
}
duk_push_number(ctx, res);
return 1; /* one return value */
}
Register your functions e.g. into the global object:
duk_push_c_function(ctx, native_print, 1 /*nargs*/);
duk_put_global_string(ctx, "print");
duk_push_c_function(ctx, native_adder, DUK_VARARGS);
duk_put_global_string(ctx, "adder");
You can then call your function from Ecmascript code:
duk_eval_string_noresult(ctx, "print('2+3=' + adder(2, 3));");
duktape 的核心概念之一是堆栈。值栈是存储参数的地方。在入门页面上阅读更多信息。