因此,我正在开发一个实时处理视频的程序,并且在线程“阻塞”彼此时遇到了一些麻烦。
我的系统几乎是这样设置的:
DataSourceThread
/ \
/ \
/ \
Receiver Receiver
/ \
/ \
/ \
Processor1 Processor2
(所有这些类都在扩展 QThread。)
因此 DataSourceThread 从视频流中获取帧并向接收器发出包含该帧的信号。连接类型:Qt::DirectConnection
接收器基本上接收 DataSourceThread 发出的帧,如果处理器完成对前一帧的处理,它将向处理器发出包含该帧的信号。连接类型:Qt::QueuedConnection。 如果处理器没有完成对前一帧的处理,它只会返回而不发出信号(跳帧)。
为了测试这是否有效,我所做的只是让 Processor1 在收到帧时打印一条消息,而 Processor2 执行QThread::sleep(3); 并打印出一条消息。
(在将帧传递给处理器之前,接收器还将对帧进行深度复制。)
预期结果:
Processor1 应该不断地打印消息。Processor2 应该每 3 秒打印一次消息。
问题:
两个处理器同时打印它们的消息(每 3 秒)。Processor1 等到 Processor2 完成后再打印它的消息。所以输出几乎是这样的:
"Message from processor1"
"Message from processor2"
"Message from processor1"
"Message from processor2"
"Message from processor1"
"Message from processor2"
等等。
我在这里没有想法,所以任何帮助将不胜感激!
编辑: 这是一些代码:
主.cpp:
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
DataSourceThread dataSourceThread;
dataSourceThread.start();
GUIThread *guiProcessor = new GUIThread();
FrameReceiver *guiReceiver = new FrameReceiver(guiProcessor, 0);
QObject::connect(
&dataSourceThread, SIGNAL(frameReceived(Frame*)),
guiReceiver, SLOT(receive(Frame*)),
Qt::DirectConnection
);
DetectorThread *detectorProcessor = new DetectorThread();
FrameReceiver *detectorReceiver = new FrameReceiver(detectorProcessor, 0);
QObject::connect(
&dataSourceThread, SIGNAL(frameReceived(Frame*)),
detectorReceiver, SLOT(receive(Frame*)),
Qt::DirectConnection
);
return app.exec();
}
从 DataSourceThread.cpp:
void DataSourceThread::run()
{
... stuff ...
while (true) {
image = cvQueryFrame(capture);
if (!image) {
qDebug() << QString("Could not capture frame");
continue;
}
cvReleaseImage(&temp_image);
temp_image = cvCreateImage(cvSize(640, 480), image->depth, 3);
cvResize(image, temp_image, 1);
frame->lock();
frame->setImage(temp_image);
frame->unlock();
emit frameReceived(frame);
msleep(1);
}
}
帧接收器.cpp:
FrameReceiver::FrameReceiver(FrameProcessor* processor, QObject *parent) : QThread(parent) {
m_ready = true;
m_processor = processor;
m_processor->start();
QObject::connect(
(QObject*)this, SIGNAL(frameReceived(Frame*)),
m_processor, SLOT(receive(Frame*)),
Qt::QueuedConnection
);
QObject::connect(
m_processor, SIGNAL(ready()),
(QObject*)this, SLOT(processCompleted()),
Qt::DirectConnection
); }
void FrameReceiver::processCompleted() {
m_ready = true; }
void FrameReceiver::receive(Frame *frame) {
if (m_ready == true) {
m_ready = false;
frame->lock();
Frame *f = new Frame(*frame);
frame->unlock();
emit frameReceived(f);
} else {
// SKIPPED THIS FRAME
}
}
GUIThread.cpp:(处理器 1)
GUIThread::GUIThread(QObject *parent) : FrameProcessor(parent)
{
m_frame = new Frame();
}
void GUIThread::setFrame(Frame *frame)
{
qDebug() << QString("Guithread received frame");
}
帧处理器.cpp
// (The processors extend this class)
void FrameProcessor::receive(Frame *frame)
{
setFrame(frame);
delete frame;
emit ready();
}
DetectorThread (Processor2)的作用与 guithread 相同,但在 setFrame 中休眠 3 秒。