重要提示:根据评论,我猜想所有的解决方案都在使用这个注释确实在我的应用程序中我正在尝试将它们结合起来。顺便说一句,在投票之前,您可以向我询问详细信息。
重要说明2:顺便说一句,由于SO不同于MSO downvotes或close votes鼓励删除问题,我不会,否则所有有价值的评论和答案都将被删除。这是一个帮助并尝试相互理解的地方
这是 linqpad 代码的 4 种不同实现中最基本的。除了首先所有其他人提供所需的输出。
你能为他们解释一下细节吗?
由于我的应用程序中有许多计时器,因此我需要以最适合使用的完整代码来管理和同步,以及替代解决方案的优缺点是什么
既没有 SynchronizingObject 也没有计时器停止/启动也没有锁定
System.Timers.Timer timer2 = new System.Timers.Timer(100);
int i = 0;
void Main()
{
timer2.Elapsed += PromptForSave;
timer2.Start();
}
private void PromptForSave(Object source, System.Timers.ElapsedEventArgs e)
{
i = i + 1;
Thread.Sleep(new Random().Next(100, 1000));
Console.WriteLine(i);
}
给出:
4 5 6 7 8 9 11 12 13 14 15 15 15 17 18 20 21 22
使用同步对象:
void Main()
{
timer2.Elapsed += PromptForSave;
timer2.SynchronizingObject = new Synchronizer();
timer2.Start();
}
private void PromptForSave(Object source, System.Timers.ElapsedEventArgs e)
{
i = i + 1;
Thread.Sleep(new Random().Next(100, 1000));
Console.WriteLine(i);
}
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带定时器启动/停止
void Main()
{
timer2.Elapsed += PromptForSave;
timer2.Start();
}
private void PromptForSave(Object source, System.Timers.ElapsedEventArgs e)
{
timer2.Stop();
i = i + 1;
Thread.Sleep(new Random().Next(100, 1000));
Console.WriteLine(i);
timer2.Start();
}
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终于带锁了
object lockForTimer = new object();
void Main()
{
timer2.Elapsed += PromptForSave;
timer2.Start();
}
private void PromptForSave(Object source, System.Timers.ElapsedEventArgs e)
{
lock(lockForTimer){
i = i + 1;
Thread.Sleep(new Random().Next(100, 1000));
Console.WriteLine(i);
timer2.Start();
}
}
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同步器看起来像:
public class Synchronizer : ISynchronizeInvoke
{
private Thread m_Thread;
private BlockingCollection<Message> m_Queue = new BlockingCollection<Message>();
public Synchronizer()
{
m_Thread = new Thread(Run);
m_Thread.IsBackground = true;
m_Thread.Start();
}
private void Run()
{
while (true)
{
Message message = m_Queue.Take();
message.Return = message.Method.DynamicInvoke(message.Args);
message.Finished.Set();
}
}
public IAsyncResult BeginInvoke(Delegate method, object[] args)
{
Message message = new Message();
message.Method = method;
message.Args = args;
m_Queue.Add(message);
return message;
}
public object EndInvoke(IAsyncResult result)
{
Message message = result as Message;
if (message != null)
{
message.Finished.WaitOne();
return message.Return;
}
throw new ArgumentException("result");
}
public object Invoke(Delegate method, object[] args)
{
Message message = new Message();
message.Method = method;
message.Args = args;
m_Queue.Add(message);
message.Finished.WaitOne();
return message.Return;
}
public bool InvokeRequired
{
get { return Thread.CurrentThread != m_Thread; }
}
private class Message : IAsyncResult
{
public Delegate Method = null;
public object[] Args = null;
public object Return = null;
public object State = null;
public ManualResetEvent Finished = new ManualResetEvent(false);
public object AsyncState
{
get { return State; }
}
public WaitHandle AsyncWaitHandle
{
get { return Finished; }
}
public bool CompletedSynchronously
{
get { return false; }
}
public bool IsCompleted
{
get { return Finished.WaitOne(0); }
}
}
}