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好吧,我正在尝试做一个迷宫游戏,吃豆人,我需要创建和渲染地图,为此,我做了一个“矢量地图”,其中包含我需要的不同状态。

这是代码:

#lang racket
(require 2htdp/image 2htdp/universe
         (only-in racket/draw
                  read-bitmap))

(require math/matrix)
(require math/array)

(define CELL-SIZE 20)
(define E (rectangle CELL-SIZE CELL-SIZE "solid" "black")) 
(define D (circle 3  "solid" "YELLOW"))   
(define W (rectangle CELL-SIZE CELL-SIZE "solid" "blue")) 
(define C (rectangle CELL-SIZE CELL-SIZE "solid" "red"))

(define Initial-Map
  (vector (vector W W W W W W W W W W W W W)
          (vector W C D D D D D D D D D D W)
          (vector W D W D W W W W W D W D W)
          (vector W D W D W D D D W D W D W)
          (vector W D W D D D W D D D W D W)
          (vector W D W W D W W W D W W D W)
          (vector E D D D D D E D D D D D E)
          (vector W D W W D W W W D W W D W)
          (vector W D W D D D W D D D W D W)
          (vector W D W D W D W D W D W D W)
          (vector W D W D D D W D D D W D W)
          (vector W D W D W D D D W D W D W)
          (vector W D D C W D W D W D D D W)
          (vector W W W W W W W W W W W W W)))



(define EMPTY  (rectangle CELL-SIZE CELL-SIZE "solid" "black")) ; Empty
(define DOT  (circle 3  "solid" "white")) ; DOT
(define WALL (rectangle CELL-SIZE CELL-SIZE "solid" "blue"))  ; Wall


(define Scene (empty-scene 400 400 "black"))

(define (paintWorld mundo) (place-image  (vector*->matrix Initial-Map) 100 100 Scene))

(big-bang 4
;(on-key changePacmanM)
;(on-tick automaticMovePacman 0.2)
(to-draw paintWorld)
(state true)
(name "Pacman - Racket"))

这就是问题

Initial-Map是地图向量。我如何为大爆炸创造宇宙功能渲染它?

我尝试使用vector*->matrix将向量转换为矩阵,以便将其传递给place-image

(place-image (vector*->matrix Initial-Map) 100 100 Scene)

但我收到以下错误:

place-image: 期望图像作为第一个参数,给定 (mutable-array #[#[(object:image% ...) (object:image% ...) (object:image% ...) (object: image% ...) (object:image% ...)

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