我创建了一个继承自 QOpenGLWidget 的自定义 qt 设计器小部件。一切都很好,除了我无法让小部件背景透明。
有没有办法解决这个问题?
void MyOpenGl::initializeGL()
{
initializeOpenGLFunctions();
glClearColor(0,0,0,0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
void MyOpenGl::resizeGL(int w, int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//gluPerspective(45, (float)w/h, 0.01, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//gluLookAt(0,0,5,0,0,0,0,1,0);
}
void MyOpenGl::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0, 0.0, 0.0);
glVertex3f(-0.5, -0.5, 0);
glColor3f(0.0, 1.0, 0.0);
glVertex3f( 0.5, -0.5, 0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f( 0.0, 0.5, 0);
glEnd();
}