我正在尝试使用 SDL/opengl 进行多重采样,但 SDL 不接受设置 SDL_MULTISAMPLEBUFFERS 和 SDL_MULTISAMPLESAMPLES。相反,这些保留为 0,之后 SDL_SetVideoMode() 将失败。我知道我的硬件可以通过 4x 多重采样来实现这种像素格式。我正在运行 Ubuntu 10.10。
代码:
SDL_Init( SDL_INIT_VIDEO );
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 );
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 4 );
Uint32 flags;
flags = SDL_OPENGL;
if( m_bFullscreen )
{
flags = flags | SDL_FULLSCREEN;
}
SDL_SetVideoMode( m_sizeX, m_sizeY, 0, flags );