所以这是我的主要课程:
package testgame;
import java.awt.EventQueue;
import javax.swing.JFrame;
public class Game extends JFrame {
public static JFrame frame = new JFrame("Just a test!");
public static void LoadUI() {
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
frame.setSize(550, 500);
frame.setLocationRelativeTo(null);
frame.setVisible(true); }
public static void main(String[] args) {
LoadUI();
frame.add(new Circles());
}
}
这是处理我想要绘制的类:
package testgame;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class Circles extends JPanel {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
drawBubbles(g); }
public void drawBubbles(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
RenderingHints rh
= new RenderingHints(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
rh.put(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHints(rh);
int x, y, size;
x = (int) (Math.random() * 500) + 15;
y = (int) (Math.random() * 450) + 15;
size = (int) (Math.random() * 50) + 25;
g2d.setColor(Color.GREEN);
g2d.drawOval(x, y, size, size);
g2d.fillOval(x, y, size, size); }
}
如果我添加另一个
frame.add(new Circles());
什么都没发生。我认为这与框架的布局有关,但是气泡的坐标是随机的,所以我不确定如何使用它。