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我正在记录来自麦克风的浮动流(应该是静音)

我设置了缓冲区大小为 256 个浮点数的音频队列

典型的缓冲区如下所示:

PACKET 0.004791, 0.012512,0.008423,0.000122,-0.000519,-0.002991,-0.000031,0.001801,-0.000641, 0.001190,-0.003143,-0.001587,0.001587,-0.015503,-0.019440,-0.015167,-0.017670, -0.018158,-0.019928 ,-0.019409,-0.024017,-0.019684,-0.024719,-0.044128,-0.043579, -0.043152,-0.046417,-0.045380,-0.050079,-0.050262,-0.049164,-0.040710,-0.036713, -0.051056,-0.045868,- 0.035034,-0.033722,-0.028534,-0.027161,-0.022186,-0.018036, -0.012207,0.004303,-0.000824,-0.000610,0.014496,0.018005,0.019745,0.019226, 0.016144,0.013184,0.009003,0.014557,0.003357,-0.011353,- 0.007751,-0.007660, -0.006409,-0.003357,-0.003510,-0.001038,-0.000092,0.007690,0.002655,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0。000000,0.0000,0000,0000,000000000000000000000000000000000000,0000,0.000000,0000,000000000000,0000,00000000,0000,0000000000,0000000000,0000,0000,000000,0000000000,000000000000000000000000来0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,-0.006897,-0.000549, 0.003174,0.003540,0.003632, 0.004578,0.005280,0.001831,0.014771,0.014954,0.001801,0.009247,0.011139, 0.005249,0.008087,0.008636,0.007385,0.007263,0.016571,0.020264,0.010590, 0.014801,0.023132,0.027039,0.031128,0.031799,0.037109, 0.038757,0.049438, 0.057098,0.042786,0.045593,0.052032,0.045380,0.045227,0.045837,0.043793, 0.041931,0.043976,0.046570,0.030182,0.024475,0.029877,0.026184,0.026001, 0.026611,0.031921,0.035736,0.040710,0.053070,0.042572,0.039917,0.051636, 0.053009,0.053528,0.053009,0.054962,0.055603,0.053833,0.060638,0.050171, 0.041779,0.049194,0.046356,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.041931, 0.038879,0.034515,0.031494,0.026337,0.034576,0.028992,0.014038,0.018127, 0.017822,0.015137,0.015778,0.013519,0.015564,0.014832,0.023285,0.022034, 0.006317,0.010254, 0.010742,0.004303,0.003784,-0.000153,-0.002502,~0.054962,0.055603,0.053833,0.060638,0.050171, 0.041779,0.049194,0.046356,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.041931, 0.038879,0.034515,0.031494,0.026337,0.034576, 0.028992,0.014038,0.018127, 0.017822,0.015137,0.015778,0.013519,0.015564,0.014832,0.023285,0.022034, 0.006317,0.010254,0.010742,0.004303,0.003784,-0.000153,-0.002502, ~0.054962,0.055603,0.053833,0.060638,0.050171, 0.041779,0.049194,0.046356,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.041931, 0.038879,0.034515,0.031494,0.026337,0.034576, 0.028992,0.014038,0.018127, 0.017822,0.015137,0.015778,0.013519,0.015564,0.014832,0.023285,0.022034, 0.006317,0.010254,0.010742,0.004303,0.003784,-0.000153,-0.002502, ~000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.041931, 0.038879,0.034515,0.031494, 0.026337,0.034576,0.028992,0.014038,0.018127, 0.017822,0.015137,0.015778,0.013519,0.015564,0.014832,0.023285,0.022034, 0.006317,0.010254,0.010742,0.004303,0.003784,-0.000153,-0.002502, ~000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.041931, 0.038879,0.034515,0.031494, 0.026337,0.034576,0.028992,0.014038,0.018127, 0.017822,0.015137,0.015778,0.013519,0.015564,0.014832,0.023285,0.022034, 0.006317,0.010254,0.010742,0.004303,0.003784,-0.000153,-0.002502, ~

我不明白为什么我在输入信号中似乎有随机的零串。似乎有一些不连续的东西。

我首先想到也许我有左声道和右声道,而右声道总是记录为零。但是查看我的代码,我已经清楚地将其设置为单个通道。

然后我想也许这些只是信号中的寂静之地。但这没有意义。如果我只有十几个零,0.000000 我肯定会期待非常小的数字,比如 .000007 .000014,但非零数字似乎在 0.01 左右。

我刚刚尝试将音频输入切换到外部 USB 麦克风,这提高了分辨率。非零数字现在似乎在 0.001 左右。但是仍然有明显的不连续性...

我想知道是否正在对四舍五入为0的芯片进行一些计算。如果是这种情况,是否可以校准?到底是怎么回事?

我注意到的第二个非常奇怪的问题是流氓值。

这是一个包含其中一些值的示例数据包(这次使用 USB 麦克风;您可以看到分辨率是如何提高的):

~ PACKET -0.001343, -0.001190,-0.001526,-0.001373,-0.000946,-0.001526,-0.001221,-0.001190,-0.001221, -0.001251,-0.001373,-0.001190,-0.001312,-0.001312,-0.001434,-0.001282, -0.001312, -0.001099,-0.001007,-0.001221,-0.001160,-0.001312,-0.001343,-0.001221,-0.001007, -0.001099,-0.001404,-0.001068,-0.001038,-0.001404,-0.001038,-0.001190,-0.001404 , -0.001099,-0.001282,-0.001221,-0.001007,-0.001007,-0.001099,-0.001221,-0.001160, -0.001038,-0.001038,-0.001007,-0.000946,-0.001129,-0.000916,-0.000946,-0.000946, - 0.000946,-0.000824,-0.000824,-0.001007,-0.000763,-0.001038,-0.000854,-0.000977, -0.000916,-0.000641,-0.000977,-0.000916,-0.000946,-0.000732,-0.000824,0.000000, 0.000000,0.000000, 0.0000,0.0000,0000,0000,0000,0000,0000,0000,0000,000000,0.000000,0000000000,0000,0.0000,0000,0000,0000,0000,000000,0000,0000,0000,0000,000000000000000000,0000,0000,0000,0.000000000000000000000000000000,0000,00,0 .0.000000,00,0 .0.000000,00,0。000000,0.0000,0000,0000,0000,0000,0000,0.00000000,000000000000000000000000,0000000000000000000000,0000,000000,0000,000000,0000000000,0000,0000,0000,0000,00000000,000000000000,00000000000000来0.000000,0.0000,0000,0000,0000,00000000,0000,000000000000000000000000,0000,0000,00000000000000,000000000000,0000,00000000,0000000000,0000,0000,0.0000,000000,00000000,0000000000,00000000000000来0.000000,0.0000,0000,0000,0000000000000000000000000000000000000000,0000,0000000000,0000,000000000000000000,0000,00000000,0000,0000,000000000000,0000000000,000000000000机构0.000000,0.0000,0.000000,0.000000,00000000,0000,000000,0000,0000,0000,0000,000000,0000,0000000000,0000,000000000000000000000000000000000000,0000,000000000000,0000,0000000000,000000,000000,0000,000000,00000000009.0000,000000,0000,0000,0000,0000,0000,0000,0000,0000,00000000号0.000000,0.000000, -0.000000,2.000000,-2.000000,0.000000,-0.000000,36893488147419103232.000000,-36893488147419103232.000000,0.000000, -0.000000,8589934592.000000,-8589934592.000000,0.000000,-0.000000,158456325028528675187087900672.000000,-158456325028528675187087900672.000000,0.000000, -0.000000,131072.000000,- 131072.000000,0.000000,-0.000000,2417851639229258349412352.000000,-2417851639229258349412352.000000,0.000000, -0.000000,562949953421312.000000,-562949953421312.000000,0.000031,-0.000031,10384593717069655257060992658440192.000000,-10384593717069655257060992658440192.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000,0.000000,0.0000,0000,0000,0000,0000,0000,00000000000000000000,0000,0000,0000000000,000000000000,0000,0000000000000000,0000,0000,000000,000000000000,0000000000,00000000000000来

这让我很困惑。这些故障的发生率很低;不到十分之一的帧。

这是否意味着我必须预处理我的音频流?

上次我使用音频单元时,我从来没有这样做过。我只是将音频直接输入到音高检测程序中。这没有问题。所以我想知道我是否也在那里遇到了故障。

内置 MacBook 麦克风和外置 USB 麦克风都出现故障

这是我的代码:

//
//  MicRecord.m
//  PitchDetect
//
//  Created by Pi on 05/01/2011.
//

#import "MicRecord.h"

void AudioInputCallback(
                        void * inUserData, 
                        AudioQueueRef inAQ, 
                        AudioQueueBufferRef inBuffer, 
                        const AudioTimeStamp * inStartTime, 
                        UInt32 inNumberPacketDescriptions, 
                        const AudioStreamPacketDescription * inPacketDescs) ;


@implementation MicRecord

@synthesize fftFrame;

/*
- (id) init 
{
    if (self = [super init]) 
    {
        [self setupWithSampleRate: 44100
                          buffers: 12
                           bufLen: 512 ];
    }

    return self;
}
 */

// - - - - - - - -

- (void) setupWithSampleRate: (int) in_sampRate
                     buffers: (int) in_nBuffers
                        step: (int) in_step
                   frameSize: (int) in_frameSize
                      target: (id) in_target
                         sel: (SEL) in_sel
{
    sampRate = in_sampRate;

    nBuffers = in_nBuffers;

    bufLen = in_step;

    frameSize = in_frameSize;

    targ = in_target;
    sel = in_sel;

    audioBuffer = calloc(nBuffers, sizeof(AudioQueueBufferRef *) );
    [self setupAudioFormat];
    [self setupAudioQueue];

    fftFrame = calloc(frameSize, sizeof(float) );
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- (void) setupAudioFormat
{
    // Set the format to 32 bit, single channel, floating point, linear PCM
    const int four_bytes_per_float = 4;
    const int eight_bits_per_byte = 8;

    memset(& dataFormat, 
           (int) 0x00, 
           sizeof(dataFormat) );

    dataFormat.mSampleRate = sampRate;
    dataFormat.mFormatID = kAudioFormatLinearPCM;
    dataFormat.mFormatFlags = kAudioFormatFlagsNativeFloatPacked | kAudioFormatFlagIsNonInterleaved;
    dataFormat.mBytesPerPacket = four_bytes_per_float;
    dataFormat.mFramesPerPacket = 1;    
    dataFormat.mBytesPerFrame = four_bytes_per_float;       
    dataFormat.mChannelsPerFrame = 1;   
    dataFormat.mBitsPerChannel = four_bytes_per_float * eight_bits_per_byte;
}

// - - - - - - - - - - - - - - - - -

- (void) setupAudioQueue
{
    currentPacket = 0;

    OSStatus status;

    status = AudioQueueNewInput(& dataFormat,
                                AudioInputCallback,
                                self,
                                CFRunLoopGetCurrent(),
                                kCFRunLoopCommonModes,
                                0,
                                & queue);

    for(int i = 0; i < nBuffers; i++)
    {
        status = AudioQueueAllocateBuffer(queue,
                                          bufLen, 
                                          & audioBuffer[i]);

        status = AudioQueueEnqueueBuffer(queue,
                                         audioBuffer[i], 0, NULL);
    }

    status = AudioQueueFlush (queue);

    printf("Status: %d", (int) status);
}

// - - - - - - - - - - - - - - - - -

- (void) start
{
    OSStatus status = AudioQueueStart(queue, NULL);

    printf("Status: %d", (int) status);
}

// - - - - - - - - - - - - - - -

- (void) stop
{
    AudioQueueStop(queue, true);

    for(int i = 0; i < nBuffers; i++)
        AudioQueueFreeBuffer(queue, audioBuffer[i]);

    AudioQueueDispose(queue, true);
}

// - - - - - - - - - -

- (void) dealloc
{
    [self stop];

    free (audioBuffer);

    [super dealloc];
}


@end

// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 

void AudioInputCallback(
                        void                    * inUserData, 
                        AudioQueueRef           inAQ, 
                        AudioQueueBufferRef     inBuffer, 
                        const AudioTimeStamp    * inStartTime, 
                        UInt32                  inNumberPacketDescriptions, 
                        const AudioStreamPacketDescription * inPacketDescs
                        )
{
    MicRecord * x = (MicRecord *) inUserData;

    //if(inNumberPacketDescriptions == 0 && recordState->dataFormat.mBytesPerPacket != 0)
    //{
    //    inNumberPacketDescriptions = inBuffer->mAudioDataByteSize / recordState->dataFormat.mBytesPerPacket;
    //}

    if (0)
        printf("Handling buffer %d\n", (int) x->currentPacket);

    int step = x->bufLen;

    if (inBuffer->mAudioDataBytesCapacity != step)
    {
        printf("---");
    }

    static int k = -1;
    k++;
    static float lastVal = 0;
    static int count = 0;
    if (k < 32) {
        if (k == 0)
            printf("\nfloat buf[32*%d=%d] = {", step, 32*step);
        float * in_buf = (float *) inBuffer->mAudioData;
        printf("\n ~\nPACKET\n");
        for (int i = 0; i < step; i++)
        {
            /*
            if (fabs(in_buf[i]) < .0001 && fabs(lastVal) > .0001)
            {
                printf("%d Nonzeros\n",count);
                count = 0;
            }
            if (fabs(in_buf[i]) > .0001 && fabs(lastVal) < .0001)
            {
                printf("%d Zeros\n",count);
                count = 0;
            }
            count++;
            lastVal = in_buf[i];*/
            printf("%f,", in_buf[i] );

            if (i % 8 == 0)
                printf("\n");
            //if (count % (8 * 64) == 0)
            //  printf("\n");

            count++;
        }
        if (k == 31)
            printf("}\n");
    }


    // shifty frame data down by 'step' elements 
    // to make room for new data
    // imagine cutting out elts [0] thru [step-1] (ie 'step' of them)
    // first new elt at pos [0] will be [step]
    memmove(& x->fftFrame[0], // dest first
            & x->fftFrame[step], // src
            x->frameSize - step
            );

    memcpy(& x->fftFrame[x->frameSize - step],
           inBuffer->mAudioData,
           step * sizeof(float)
           );

    x->currentPacket += inNumberPacketDescriptions;
    // }

    AudioQueueEnqueueBuffer(x->queue, inBuffer, 0, NULL);

    [x->targ performSelector: x->sel];
}
4

1 回答 1

1

我的第一个建议是将任何printfs 移出最低级别的回调。如果这些速度很慢,那么您完全有可能在这里或那里缺少缓冲区。我不知道这是否会显示为您正在观察的零块或虚假样本,但它可能会。

如果填满队列的速度比清空队列的速度快,队列会发生什么情况?

于 2011-01-11T10:45:31.800 回答