4

假设我必须遵循结构:

template<class Type, int32 SIZE>
struct TSH2SizedArray
{
    inline void Add(const Type & Value);


    inline Type & operator[](int32 Index);
    inline const Type & operator[](int32 Index)const;

private:
    uint8 Data[SIZE * sizeof(Type)];
    int32 ElemCount = 0;
};


template<class Type, int32 SIZE>
inline void TSH2SizedArray<Type, SIZE>::Add(const Type & Value)
{
    assert(0 <= ElemCount && ElemCount < SIZE);
    *((Type*)(Data + ElemCount++ * sizeof(Type))) = Value;
}

template<class Type, int32 SIZE>
inline Type & TSH2SizedArray<Type, SIZE>::operator[](int32 Index)
{
    assert(0 <= Index && Index < ElemCount);
    return *((Type*)(Data + Index * sizeof(Type)));
}

template<class Type, int32 SIZE>
inline const Type & TSH2SizedArray<Type, SIZE>::operator[](int32 Index)const
{
    assert(0 <= Index && Index < ElemCount);
    return *((Type*)(Data + Index * sizeof(Type)));
}

我的 natvis 文件中有以下内容:

<Type Name="TSH2SizedArray&lt;*,*&gt;">
    <DisplayString>TotalItemCount={ElemCount} (via natvis debug)</DisplayString>
    <Expand>
      <Item Name="TotalItemCount">ElemCount</Item>
      <ArrayItems>
        <Size>ElemCount</Size>
        <ValuePointer>($T1*)Data</ValuePointer>
      </ArrayItems>
    </Expand>
  </Type>

今天发现 natvis 文件提供的调试辅助在这种情况下不起作用:

void MyFunc()
{
    struct CMyLocalStruct
    {
        int ValueA;
        int ValueB;
    };
    TSH2SizedArray<CMyLocalStruct, 256> Array;
    Array.Add(CMyLocalStruct(1,2));
}

但适用于那个:

// File scope
struct CMyLocalStruct
{
     int ValueA;
     int ValueB;
};
void MyFunc()
{

    TSH2SizedArray<CMyLocalStruct, 256> Array;
    Array.Add(CMyLocalStruct(1,2));
}

如果有人有解决方案,我将非常感激,因为这是一种限制。但这对我来说似乎是一个错误。

4

1 回答 1

5

本地结构是编译器标记不同的类型。所以 MSVC 给它起了一个名字,比如:

`MyFunc'::`2'::CMyLocalStruct

Natvis 看线

($T1*))Data

并将 替换为$T1模板参数,在本例中为本地结构并获取:

(`MyFunc'::`2'::CMyLocalStruct*)Data

最后它抱怨:

Error: identifier "`MyFunc'" is undefined

这对我来说看起来像一个错误,因为它应该继续阅读其余类型,但我不确定。


我发现的一种解决方法是使用语句在结构中using声明模板参数的别名:

template<class Type, int32 SIZE>
struct TSH2SizedArray
{
    inline void Add(const Type & Value);


    inline Type & operator[](int32 Index);
    inline const Type & operator[](int32 Index)const;

    using myType = Type; // natvis will interpret this correctly

private:
    uint8 Data[SIZE * sizeof(Type)];
    int32 ElemCount = 0;
};

然后使用别名:

  <Type Name="TSH2SizedArray&lt;*,*&gt;">
    <DisplayString>TotalItemCount={ElemCount} (via natvis debug)</DisplayString>
    <Expand>
      <Item Name="TotalItemCount">ElemCount</Item>
      <ArrayItems>
        <Size>ElemCount</Size>
        <ValuePointer>(myType*)Data</ValuePointer>
      </ArrayItems>
    </Expand>
  </Type>

最后,natvis 确实显示了对本地类型的正确解释,具有讽刺意味的是,它显示了它之前无法解释的本地类型的名称: natvis 显示值

于 2017-09-26T16:09:47.083 回答