我首先对我的英语感到抱歉,我将尝试解释我想要做什么我需要用代表光环的 wpf 绘制一个椭圆,它的“变形”代表其中有问题的区域,简而言之,一个椭圆可以是在特定点的运行时间变形
我正在尝试绘制几条形成椭圆的贝塞尔曲线,但在该椭圆中制作可以拖动形成凸面或空心区域的点并不是很困难(而且我不知道如何)。
¿我用西班牙语表达清楚了吗?¿有没有简单的方法可以做到这一点?
提前致谢
我不知道您到底要做什么,但我建议制作椭圆的高分辨率版本并自己跟踪变形。这是一个示例程序,可帮助您入门。
对于这个演示,XAML 很简单:
<Canvas Name="canvas" Focusable="True" KeyDown="canvas_KeyDown" MouseDown="canvas_MouseDown" MouseMove="canvas_MouseMove" MouseUp="canvas_MouseUp"/>
和一个代码隐藏:
public partial class EllipseDemo : Window
{
const int resolution = 1000;
const double major = 150;
const double minor = 100;
const double xOrigin = 200;
const double yOrigin = 200;
const double radius = 10;
const double scale = 0.1;
const double spread = 10;
const double magnitude = 10;
Path path;
Ellipse controlPoint;
LineSegment[] segments;
double[] deformation;
double[] perturbation;
int controlPointIndex;
public EllipseDemo()
{
InitializeComponent();
segments = new LineSegment[resolution];
deformation = new double[resolution];
perturbation = new double[resolution];
for (int i = 0; i < resolution; i++)
{
var x = i >= resolution / 2 ? i - resolution : i;
perturbation[i] = magnitude * Math.Exp(-Math.Pow(scale * x, 2) / spread);
}
path = new Path();
path.Stroke = new SolidColorBrush(Colors.Black);
path.StrokeThickness = 5;
CalculateEllipse();
canvas.Children.Add(path);
controlPoint = new Ellipse();
controlPoint.Stroke = new SolidColorBrush(Colors.Red);
controlPoint.Fill = new SolidColorBrush(Colors.Transparent);
controlPoint.Width = 2 * radius;
controlPoint.Height = 2 * radius;
MoveControlPoint(0);
canvas.Children.Add(controlPoint);
canvas.Focus();
}
void CalculateEllipse()
{
for (int i = 0; i < resolution; i++)
{
double angle = 2 * Math.PI * i / resolution;
double x = xOrigin + Math.Cos(angle) * (major + deformation[i]);
double y = yOrigin + Math.Sin(angle) * (minor + deformation[i]);
segments[i] = new LineSegment(new Point(x, y), true);
}
var figure = new PathFigure(segments[0].Point, segments, true);
var figures = new PathFigureCollection();
figures.Add(figure);
var geometry = new PathGeometry();
geometry.Figures = figures;
path.Data = geometry;
}
void MoveControlPoint(int index)
{
controlPointIndex = index;
Canvas.SetLeft(controlPoint, segments[index].Point.X - radius);
Canvas.SetTop(controlPoint, segments[index].Point.Y - radius);
}
bool mouseDown;
void canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
if (Mouse.DirectlyOver != controlPoint)
return;
mouseDown = true;
controlPoint.CaptureMouse();
}
void canvas_MouseMove(object sender, MouseEventArgs e)
{
if (!mouseDown)
return;
int index = FindNearestIndex(e.GetPosition(canvas));
MoveControlPoint(index);
}
void canvas_MouseUp(object sender, MouseButtonEventArgs e)
{
if (!mouseDown)
return;
controlPoint.ReleaseMouseCapture();
mouseDown = false;
}
private void canvas_KeyDown(object sender, KeyEventArgs e)
{
int delta = 0;
switch (e.Key)
{
case Key.Up:
delta = 1;
break;
case Key.Down:
delta = -1;
break;
}
if (delta == 0)
return;
int index = controlPointIndex;
for (int i = 0; i < resolution; i++)
deformation[(i + index) % resolution] += delta * perturbation[i];
CalculateEllipse();
MoveControlPoint(index);
}
int FindNearestIndex(Point point)
{
var min = double.PositiveInfinity;
var index = -1;
for (int i = 0; i < segments.Length; i++)
{
var vector = point - segments[i].Point;
var distance = vector.LengthSquared;
if (distance < min)
{
index = i;
min = distance;
}
}
return index;
}
}
这主要适用于Path
由线段表示的 a 和Ellipse
作为控制点的 a。鼠标可以在椭圆周围移动控制点,然后箭头键添加或删除一个固定扰动。一切都是硬编码的,但是如果您对数学没问题,那么它应该可以帮助您入门。
这是正在运行的程序: