如何在iOS编程中使用cocos2d做简单的手势识别?手势只是指滑动屏幕时手指的路径。
当用户触摸屏幕时,我想在我的游戏中使用一些简单的手势,例如线条(八个方向)、圆形、正方形以及其他手势,如“V”、“^”、“<”、“>”。有没有什么简单的方法可以快速识别用户输入?
如何在iOS编程中使用cocos2d做简单的手势识别?手势只是指滑动屏幕时手指的路径。
当用户触摸屏幕时,我想在我的游戏中使用一些简单的手势,例如线条(八个方向)、圆形、正方形以及其他手势,如“V”、“^”、“<”、“>”。有没有什么简单的方法可以快速识别用户输入?
iOS SDK 3.2 引入了UIGestureRecognizer
简单手势的简单识别类。
的具体子类UIGestureRecognizer
如下:
UITapGestureRecognizer
UIPinchGestureRecognizer
UIRotationGestureRecognizer
UISwipeGestureRecognizer
UIPanGestureRecognizer
UILongPressGestureRecognizer
如果您需要识别其他手势,您可以尝试子类化 UIGestureRecognizer,例如“复选标记”手势。请参阅 Apple 参考文档中的子类化注释。
尝试以下链接http://www.techotopia.com/index.php/An_iPhone_iOS_4_Gesture_Recognition_Tutorial_(Xcode_4 ),它描述了手势识别。
并尝试一下:
UISwipeGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionUp)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionDown)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];