我正在尝试redux-orm,根据我所能收集到的信息,redux-orm 在 store 中创建了一个对象,其键是通过Model.name
, 为每个注册模型指定的值。
好吧,为了创建我的“实体”减速器,我使用combineReducers,为我的所有实体传递减速器,如下所示:
import { combineReducers } from 'redux';
import City from './cityReducer';
import Poi from './pointOfInterestReducer';
const entitiesReducer = combineReducers({
City,
Poi
});
export default entitiesReducer;
最后这就是我创建我的方式rootReducer
,也使用combineReducers
:
问题是,我认为,通过使用combineReducers
我复制商店中的密钥,如下所示:
您知道如何避免这种情况,并让我的所有模型都是“实体”的直接后代吗?
entities>City
喜欢和不喜欢的东西entities>City>City
编辑:cityReducer.js
import orm from './../../orm/orm';
import * as types from '../../actions/actionTypes';
const loadCities = (state, action) => {
// Create a Redux-ORM session from our entities "tables"
const session = orm.session(state);
// Get a reference to the correct version of model classes for this Session
const { City } = session;
const { cities } = action.payload;
// Clear out any existing models from state so that we can avoid
// conflicts from the new data coming in if data is reloaded
City.all().toModelArray().forEach(city => city.delete());
// Immutably update the session state as we insert items
cities.forEach(city => City.parse(city));
return session.state;
};
const updateCity = (state, payload) => {
const { id, newItemAttributes } = payload;
const session = orm.session(state);
const { City } = session;
if (City.hasId(id)) {
const modelInstance = City.withId(id);
modelInstance.update(newItemAttributes);
}
return session.state;
};
const deleteCity = (state, payload) => {
const { id } = payload;
const session = orm.session(state);
const { City } = session;
if (City.hasId(id)) {
const modelInstance = City.withId(id);
// The session will immutably update its state reference
modelInstance.delete();
}
return session.state;
};
const createCity = (state, payload) => {
const { city } = payload;
const session = orm.session(state);
const { City } = session;
City.parse(city);
return session.state;
};
const citiesReducer = (dbState, action) => {
const session = orm.session(dbState);
switch (action.type) {
case types.LOAD_CITIES_SUCCESS: return loadCities(dbState, action);
case types.CREATE_CITY_SUCCESS: return createCity(dbState, action);
case types.UPDATE_CITY_SUCCESS: return updateCity(dbState, action);
case types.DELETE_CITY_SUCCESS: return deleteCity(dbState, action);
default: return session.state;
}
};
export default citiesReducer;