在我的项目中,我正在创建 LineSegments
(LineMesh),其中包含来自另一个网格的修改几何(更改顶点位置)和MeshBasicMaterial
黑色。将其LineMesh
添加到已经存在的网格中。一切正常。但是现在我想通过从几何体的面visible
中将属性设置为 false来隐藏网格的特定部分。但是在这种情况下,先前创建的网格是隐藏的,但添加到它上面并没有隐藏。是否可以隐藏特定部分,并且还想知道是否会支持。这样我就可以轻松地将属性应用到特定部分。materialIndex
LineMesh
LineMesh
LineMesh
MultiMaterial
visibility
transparent
Mesh
var mesh, renderer, scene, camera, materials;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 300;
camera.lookAt( scene.position );
// directional
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light );
// ambient
var ambient = new THREE.AmbientLight( 0x222222 );
scene.add( ambient );
// geometry
var geometry = new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 );
// materials
materials = [
new THREE.MeshLambertMaterial( { color: 0xffff00, side: THREE.DoubleSide } ),
new THREE.MeshBasicMaterial( { color: 0x00ffff, side: THREE.DoubleSide } )
];
// assign material to each face
for( var i = 0; i < geometry.faces.length; i++ ) {
geometry.faces[ i ].materialIndex = THREE.Math.randInt( 0, 1 );
}
geometry.sortFacesByMaterialIndex(); // optional, to reduce draw calls
// mesh
mesh = new THREE.Mesh( geometry, materials );
scene.add( mesh );
mat = new THREE.LineBasicMaterial({color: 0x000000});
mesh2= new THREE.LineSegments(geometry, mat);
mesh.add(mesh2);
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
mesh.rotation.z += 0.03;
renderer.render( scene, camera );
}
下面的代码不适用于 LineSegments
mesh2= new THREE.LineSegments(geometry, new THREE.MultiMaterial(materials));