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在我的 iOS 应用程序中,我从 s3 下载游戏资源。我的艺术家更新了其中一项资产,我们立即开始看到新资产崩溃。

这是处理它们的代码:

+ (UIImage *)imageAtPath:(NSString *)imagePath scaledToSize:(CGSize)size
{
    // Create the image source (from path)
    CGImageSourceRef imageSource = CGImageSourceCreateWithURL((__bridge CFURLRef) [NSURL fileURLWithPath:imagePath], NULL);
    NSParameterAssert(imageSource);

    // Get the image dimensions (without loading the image into memory)
    CGFloat width = 512.0f, height = 384.0f;
    CFDictionaryRef imageProperties = CGImageSourceCopyPropertiesAtIndex(imageSource, 0, NULL);
    NSParameterAssert(imageProperties);

    if (imageProperties) {

        CFNumberRef widthNumRef  = CFDictionaryGetValue(imageProperties, kCGImagePropertyPixelWidth);
        if (widthNumRef != NULL) {
            CFNumberGetValue(widthNumRef, kCFNumberCGFloatType, &width);
        }

        CFNumberRef heightNumRef = CFDictionaryGetValue(imageProperties, kCGImagePropertyPixelHeight);
        if (heightNumRef != NULL) {
            CFNumberGetValue(heightNumRef, kCFNumberCGFloatType, &height);
        }
         CFRelease(imageProperties);

    } else {

        // If the image info is somehow missing, make up some numbers so we don't divide by zero
        width = 512;
        height = 384;
    }

    // Create thumbnail options
    CGFloat maxDimension = size.height;

    if (useDeviceNativeScale) {
        maxDimension *= [UIScreen mainScreen].scale;
    }
    NSParameterAssert(maxDimension);

    // If we have a really wide image, scaling it to the screen height will make it too blurry.
    // Here we calculate the maximum dimension we want (probably width) to make the image be the full height of the device
    CGFloat imageAspectRatio = width / height;

    if (width > height) {
        maxDimension *= imageAspectRatio;
    }

    CFDictionaryRef options = (__bridge CFDictionaryRef) @{
                                                       (id) kCGImageSourceCreateThumbnailWithTransform : @YES,
                                                       (id) kCGImageSourceCreateThumbnailFromImageAlways : @YES,
                                                       (id) kCGImageSourceShouldCache : @YES,
                                                       (id) kCGImageSourceThumbnailMaxPixelSize : @(maxDimension)
                                                       };
    // Generate the thumbnail
    CGImageRef thumbnail = CGImageSourceCreateThumbnailAtIndex(imageSource, 0, options); 
    CFRelease(imageSource);
    //  Crashlytics says the crash is on this line, even though the line above is the one that uses `CFRelease()`
    UIImage *image = [UIImage imageWithCGImage:thumbnail];
    CGImageRelease(thumbnail); 
    NSAssert(image.size.height - SCREEN_MIN_LENGTH * [UIScreen mainScreen].scale < 1, @"Image should be the height of the view");

    return image;
}

这是来自 Fabric 的 Crashlytics 的堆栈跟踪:

0. 崩溃:com.apple.main-thread

0 核心基础 0x1820072a0 CFRelease + 120

1 荷马 0x10014e7f0 +[UIImage(ResizeBeforeLoading) imageAtPath:scaledToSize:] (UIImage+ResizeBeforeLoading.m:98)

使用此崩溃信息键:

CRASH_INFO_ENTRY_0

* CFRelease() 以 NULL 调用 *

奇怪的是,这种崩溃不是 100%,它发生在非常低​​比例的用户身上。我无法在我自己的任何设备上复制它。它发生在什么版本的 iOS 上,也没有发生在什么 iOS 硬件上的模式。

这是一个不会导致崩溃的文件:

不崩溃的

这是一个确实会导致崩溃的文件:

崩溃的那个

以下是我的生产映像主机(带有 cloudfront 的 s3)中指向它们的链接:

(好) http://d3iq9oupxk0b1m.cloudfront.net/PirateDinosaur/2x/dinoBack._k91G0.jpg

(崩溃) http://d3iq9oupxk0b1m.cloudfront.net/PirateDinosaur/2x/PirateDino.3LHRmc.jpg

即使我使用 Imagemagick 的identify -verbose <filename>. 任何 jpeg 专家都可以权衡吗?

注意:在我要发布的下一个应用程序版本中,我添加了关于释放 NULL 引用的保护措施,以防止出现这种崩溃:

if (imageSource) { CFRelease(imageSource), imageSource = nil; }
...
if (thumbnail) { CGImageRelease(thumbnail), thumbnail = nil; }

但是,我仍然想知道导致这次崩溃的这个 jpeg 到底有什么问题,所以我的艺术家将来可以避免它。

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0 回答 0