所以我在我的视图下有一个视图,我需要通过捏来缩放。但是,如果用户双击,我不想将双击传递给我的第二个视图。因为我需要忽略双击设置的功能。唯一的问题是该功能设置为在从触摸侦听器接收到的 2 个 ACTION_DOWN 事件上调用。现在我试图制定一个逻辑来防止双击工作,但让捏缩放工作,但它仍然不完美。如果我用 2 个手指在屏幕的 1 个位置轻按,然后在另一个位置轻按,再往前一点,它会像双击一样得到它,而不是像我需要的那样消耗触摸。这是我的 touchEventListener 的代码:
viewTop.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.i("","double touch event action: ===========================");
Log.i("","double touch event test action:" + event.getPointerId(0));
if(event.getPointerId(0) == 0) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
if (secondPressed) {
Log.i("", "double touch test : FIRST FINGER: CONSUMED TRUE");
timeLastTouch = System.currentTimeMillis();
return true;
}else {
Log.i("", "double touch DOWN : " + timeLastTouch + "... time passed: " + (System.currentTimeMillis() - timeLastTouch) + "..... location diff: " + (event.getX() - xLastTouch));
Log.i("", "double touch test XLAST : " + xLastTouch + "/" + yLastTouch + " ... XLAST 2 : " + xLastTouch2 + "/" + yLastTouch2);
if (System.currentTimeMillis() - timeLastTouch < 1000 && Math.abs(event.getX() - xLastTouch) < 150 && Math.abs(event.getY() - yLastTouch) < 150) {
Log.i("", "double touch test TRUE DOWN");
secondPressed = true;
timeLastTouch = System.currentTimeMillis();
xLastTouch = event.getX();
yLastTouch = event.getY();
return true;
} else if (System.currentTimeMillis() - timeLastTouch < 1000 && Math.abs(event.getX() - xLastTouch2) < 150 && Math.abs(event.getY() - yLastTouch2) < 150) {
Log.i("", "double touch test TRUE DOWN");
secondPressed = true;
timeLastTouch = System.currentTimeMillis();
return true;
} else {
timeLastTouch = System.currentTimeMillis();
if(xLastTouch2 == -1) {
xLastTouch2 = event.getX();
yLastTouch2 = event.getY();
}else {
xLastTouch = event.getX();
yLastTouch = event.getY();
}
Log.i("", "double touch test FALSE DOWN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! X : " + event.getX() + "/" + event.getY() + ".... TIME: " + (System.currentTimeMillis() - timeLastTouch));
Log.i("", "double touch test FALSE DOWN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! DIFF LAST TOUCH: " + Math.abs(event.getX() - xLastTouch) + "/" + Math.abs(event.getY() - yLastTouch));
Log.i("", "double touch test FALSE DOWN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! DIFF LAST TOUCH2: " + Math.abs(event.getX() - xLastTouch2) + "/" + Math.abs(event.getY() - yLastTouch2));
return false;
}
}
} else if (event.getAction() == MotionEvent.ACTION_UP) {
handlerTouch.removeCallbacksAndMessages(null);
Log.i("", "double touch test FALSE UP");
timeLastTouch = System.currentTimeMillis();
handlerTouch.postDelayed(new Runnable() {
@Override
public void run() {
resetTouches();
Log.i("", "double touch test : SECOND PRESSED BECOMES FALSE");
}
}, 300);
return true;
} else {
timeLastTouch = System.currentTimeMillis();
xLastTouch = event.getX();
yLastTouch = event.getY();
Log.i("", "double touch ELSE FALSE");
return false;
}
}else if(event.getPointerId(0) == 1){
timeLastTouch = System.currentTimeMillis();
if(event.getAction() == MotionEvent.ACTION_DOWN) {
xLastTouch2 = event.getX();
yLastTouch2 = event.getY();
secondPressed = true;
return false;
}else if(event.getAction() == MotionEvent.ACTION_UP){
Log.i("","double touch test : SECONDARY FINGER: SECOND PRESSED BECOMES FALSE");
handlerTouch.postDelayed(new Runnable() {
@Override
public void run() {
resetTouches();
Log.i("", "double touch test : SECOND PRESSED BECOMES FALSE");
}
}, 300);
}else {
Log.i("","double touch test : SECONDARY FINGER: SECOND PRESSED BECOMES TRUE");
secondPressed = true;
}
return false;
}else {
timeLastTouch = System.currentTimeMillis();
secondPressed = true;
return false;
}
}
});
resetTouches 在哪里:
private void resetTouches() {
xLastTouch = -1f;
yLastTouch = -1f;
xLastTouch2 = -1f;
yLastTouch2 = -1f;
secondPressed = false;
}
现在我在这里有点受阻,不知道要更改什么或如何更改以防止双击起作用。是否有任何改变可能更容易实现这一点?我可以改变什么来改善这一点?