我正在尝试开始使用 FMOD,但在编译本教程中的示例代码时遇到了一些问题:
http://www.gamedev.net/reference/articles/article2098.asp
我正在使用 MinGW,我将 libfmodex.a 文件放在 MinGW 的包含文件夹中(我也尝试直接链接到文件名)但它不起作用。这是输出。
C:\>g++ -o test1.exe test1.cpp -lfmodex
test1.cpp:4:1: error: 'FSOUND_SAMPLE' does not name a type
test1.cpp: In function 'int main()':
test1.cpp:9:29: error: 'FSOUND_Init' was not declared in this scope
test1.cpp:12:4: error: 'handle' was not declared in this scope
test1.cpp:12:53: error: 'FSOUND_Sample_Load' was not declared in this scope
test1.cpp:13:30: error: 'FSOUND_PlaySound' was not declared in this scope
test1.cpp:21:30: error: 'FSOUND_Sample_Free' was not declared in this scope
test1.cpp:22:17: error: 'FSOUND_Close' was not declared in this scope
这是我正在使用的特定示例:
#include <conio.h>
#include "inc/fmod.h"
FSOUND_SAMPLE* handle;
int main ()
{
// init FMOD sound system
FSOUND_Init (44100, 32, 0);
// load and play sample
handle=FSOUND_Sample_Load (0,"sample.mp3",0, 0, 0);
FSOUND_PlaySound (0,handle);
// wait until the users hits a key to end the app
while (!_kbhit())
{
}
// clean up
FSOUND_Sample_Free (handle);
FSOUND_Close();
}
我的代码所在的“inc”路径中有头文件。关于我做错了什么的任何想法?