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我对webrtc编码非常陌生,如果这不是一个明确的问题,我深表歉意。

我在这里遵循了 Shane Tully 示例,并对其进行了修改以在我的 AWS 服务器上运行。它正在运行查找,但一次只允许我一个连接。我想让用户输入我的 URL,后跟房间名称,以便连接到房间。

例如 www.myurl.com/apple 其中 apple 是要创建的房间。这是一个示例 - 如果您在此 URL 的末尾添加 /apppl,它将创建一个房间。(此示例的代码相当复杂,并且使用socket.io. 其中我使用 ws for Node 来创建 websockets)

有人对此有什么建议吗?我的总体目标是创建一个包含视频通话功能的 Android 应用程序,并使用 WebView 来显示通话功能,这就是为什么我需要为每对设备设置不同的 URL,以便它们都访问同一个房间。

先感谢您!克莱尔

服务器代码:

const HTTPS_PORT = 443;
const fs = require('fs');
const https = require('https');
const WebSocket = require('ws');
const WebSocketServer = WebSocket.Server;

const serverConfig = {
    key: fs.readFileSync('key.pem'),
    cert: fs.readFileSync('cert.pem'),
};

// ----------------------------------------------------------------------------------------

// Create a server for the client html page
var handleRequest = function(request, response) {
    // Render the single client html file for any request the HTTP server receives
    console.log('request received: ' + request.url);

    if(request.url === '/') {
        response.writeHead(200, {'Content-Type': 'text/html'});
        response.end(fs.readFileSync('client/index.html'));

    } else if(request.url === '/webrtc.js') {
        response.writeHead(200, {'Content-Type': 'application/javascript'});
        response.end(fs.readFileSync('client/webrtc.js'));
    }
};

var httpsServer = https.createServer(serverConfig, handleRequest);
httpsServer.listen(HTTPS_PORT, '0.0.0.0');

// ----------------------------------------------------------------------------------------

// Create a server for handling websocket calls
var wss = new WebSocketServer({server: httpsServer});

wss.on('connection', function(ws) {
    ws.on('message', function(message) {
        // Broadcast any received message to all clients
        console.log('received: %s', message);
        wss.broadcast(message);
    });
});

wss.broadcast = function(data) {
    this.clients.forEach(function(client) {
        if(client.readyState === WebSocket.OPEN) {
            client.send(data);
        }
    });
};

console.log('Server running. Visit https://localhost:' + HTTPS_PORT + ' in Firefox/Chrome (note the HTTPS; there is no HTTP -> HTTPS redirect!)');
//console.log("TEST TEST TEST" + JSON.stringify(room));

客户代码:

var localVideo;
var remoteVideo;
var peerConnection;
var uuid;
var constraints = {
        video: true,
        audio: true,
    };

var peerConnectionConfig = {
    'iceServers': [
        {'urls': 'stun:stun.services.mozilla.com'},
        {'urls': 'stun:stun.l.google.com:19302'},
    ]
};

function pageReady() {
    uuid = uuid(); 

    localVideo = document.getElementById('localVideo');
    remoteVideo = document.getElementById('remoteVideo');
    serverConnection = new WebSocket('wss://' + window.location.hostname + ':443');
    serverConnection.onmessage = gotMessageFromServer;

    if(navigator.mediaDevices.getUserMedia) {
        navigator.mediaDevices.getUserMedia(constraints).then(getUserMediaSuccess).catch(errorHandler);

    } else {
        alert('Your browser does not support getUserMedia API');
    }
}

//CB if it is possible to run gerUserMedia then gets the local video stream
function getUserMediaSuccess(stream) {
    localStream = stream;
    localVideo.src = window.URL.createObjectURL(stream); //Depreciated
    //localVideo.srcObject = stream;
}


//CB this function starts the call 
function start(isCaller) {
    peerConnection = new RTCPeerConnection(peerConnectionConfig);
    peerConnection.onicecandidate = gotIceCandidate;
    peerConnection.onaddstream = gotRemoteStream;
    //peerConnection.ontrack = gotRemoteStream;
    peerConnection.addStream(localStream);

    if(isCaller) {
        peerConnection.createOffer().then(createdDescription).catch(errorHandler);
    }
}

function gotMessageFromServer(message) {
    if(!peerConnection) start(false);

    var signal = JSON.parse(message.data);

    // Ignore messages from ourself
    if(signal.uuid == uuid) return;

    if(signal.sdp) {
        peerConnection.setRemoteDescription(new RTCSessionDescription(signal.sdp)).then(function() {
            // Only create answers in response to offers
            if(signal.sdp.type == 'offer') {
                peerConnection.createAnswer().then(createdDescription).catch(errorHandler);
            }
        }).catch(errorHandler);
    } else if(signal.ice) {
        peerConnection.addIceCandidate(new RTCIceCandidate(signal.ice)).catch(errorHandler);
    }
}

function gotIceCandidate(event) {
    if(event.candidate != null) {
        serverConnection.send(JSON.stringify({'ice': event.candidate, 'uuid': uuid}));
    }
}

function createdDescription(description) {
    console.log('got description');

    peerConnection.setLocalDescription(description).then(function() {
        serverConnection.send(JSON.stringify({'sdp': peerConnection.localDescription, 'uuid': uuid}));
    }).catch(errorHandler);
}

function gotRemoteStream(event) {
    console.log('got remote stream');
    remoteVideo.src = window.URL.createObjectURL(event.stream); 
    //remoteVideo.src = event.stream;
}

function errorHandler(error) {
    console.log(error);
}

// Taken from http://stackoverflow.com/a/105074/515584
// Strictly speaking, it's not a real UUID, but it gets the job done here
function uuid() {
  function s4() {
    return Math.floor((1 + Math.random()) * 0x10000).toString(16).substring(1);
  }

  return s4() + s4() + '-' + s4() + '-' + s4() + '-' + s4() + '-' + s4() + s4() + s4();
}
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1 回答 1

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您需要更改示例中的服务器代码。现在它只是将所有消息广播给所有其他客户端。您需要做的是正确的服务器端逻辑,仅向具有相同房间 ID 的客户端发送消息。

我按照 Shane Tully 的示例编写了一个基于 webRTC 的 p2p 可扩展广播。点击这里查看

您可以从这里开始,通过仅向特定客户端发送信令消息来了解我的意思。在您的情况下,消息广播应仅针对具有相同房间 ID 的客户端进行。我希望这有帮助 !!

于 2020-06-11T03:22:15.353 回答