1

我在底部有一个可轻弹的场景“编辑器”,并停靠在其右侧,一个可轻弹的场景“大纲”在其顶部,它显示了场景结构的树。

  Flickable {
    id: editor
    anchors.fill: parent
    contentWidth: 5000
    contentHeight: 5000
    Repeater {
      model: 500
      delegate: Rectangle {
        width: Math.random() * 200 + 50
        height: width
        x: Math.random() * editor.contentWidth
        y: Math.random() * editor.contentHeight
        color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
        border.color: "black"
      }
    }
  }

  Flickable {
    id: outliner
    anchors.right: editor.right
    width: contentWidth
    height: parent.height
    contentWidth: contentItem.childrenRect.width
    contentHeight: contentItem.childrenRect.height
    Column {
      Repeater {
        model: 500
        delegate: Rectangle {
          width: Math.random() * 200 + 50
          x: outliner.contentWidth - width
          height: 50
          color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
          border.color: "black"
        }
      }
    }
  }

自然,我希望能够同时轻弹两者来导航,因为它们都比可用的屏幕空间更大。

问题是大纲可轻弹只会阻止编辑器轻弹,即使我从大纲项目不占据的位置轻弹。我不希望这样,我想要的是仅当轻弹发生在大纲项目顶部时才轻弹大纲,否则我想跳到编辑器,所以我可以单击并将其从该区域轻弹到正确的。

由于工作方式,我无法做到这一点Flickable。它会首先检查是否有拖动,并且只有当点击不超过拖动阈值时,它才会让点击向下到底层元素。所以我想不出只有在那个位置有物体的情况下才能轻弹的方法。

有什么办法可以让事件处理做我想做的事吗?

4

2 回答 2

2

您可以通过检查场景中的每台印刷机来做到这一点,如果印刷机下方有大纲代表的代表。如果不是,则将其标记outliner为非交互式。当 . 中有移动时重新启用它editor

像这样:

import QtQuick 2.7
import QtQuick.Window 2.2
import QtQuick.Controls 2.0

ApplicationWindow {
    id: app
    visible: true
    width: 600
    height: 480
    Item { // a common parent not containing the MouseArea to be able to call childAt on press
        id: flickablesParent
        anchors.fill: parent
        Flickable {
            id: editor
            anchors.fill: parent
            contentWidth: 5000
            contentHeight: 5000
            onMovementStarted: outliner.interactive = true //re-enable the outliner user interaction so it can be flicked again.
            Repeater {
                model: 500
                delegate: Rectangle {
                    width: Math.random() * 200 + 50
                    height: width
                    x: Math.random() * editor.contentWidth
                    y: Math.random() * editor.contentHeight
                    color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
                    border.color: "black"
                }
            }
        }

        Flickable {
            id: outliner
            anchors.right: editor.right
            width: contentWidth
            height: parent.height
            contentWidth: contentItem.childrenRect.width
            contentHeight: contentItem.childrenRect.height

            Column {
                id: column // set an id so it can be referenced in the MouseArea
                Repeater {
                    model: 500
                    delegate: Rectangle {
                        width: Math.random() * 200 + 50
                        x: outliner.contentWidth - width
                        height: 50
                        color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
                        border.color: "black"
                    }
                }
            }
        }
    }
    MouseArea {
        id: dispatcher
        anchors.fill: parent
        onPressed: {
            var flickable = flickablesParent.childAt(mouse.x, mouse.y); //find out on what flickable we pressed (the check could be ommited but I guess it's more performant with)
            if (flickable === outliner) {
                var mappedPos = mapToItem(column, mouse.x, mouse.y);
                var delegate = column.childAt(mappedPos.x, mappedPos.y);
                if (!delegate)
                    outliner.interactive = false; //if there's no delegate where we pressed in the column, we disable the interactions of the outliner flickable.
            }
            mouse.accepted = false; // let the underlying Flickable deal with this event
        }
    }
}

编辑:你真的不需要重新启用大纲onMovementStarted,你也可以在 MouseArea 中做到这onPressed一点。

喜欢

onPressed: {
    var flickable = flickablesParent.childAt(mouse.x, mouse.y); //find out on what flickable we pressed (the check could be ommited but I guess it's more performant with)
    if (flickable === outliner) {
        var mappedPos = mapToItem(column, mouse.x, mouse.y);
        var delegate = column.childAt(mappedPos.x, mappedPos.y);
        outliner.interactive = delegate ? true : false;
    }
    mouse.accepted = false; // let the underlying Flickable deal with this event
}
于 2017-08-04T10:58:04.493 回答
0

好吧,我想我做到了,关键是禁用大纲的交互性,然后通过代理中的 a 拦截输入MouseArea,然后仔细计时并测量手动拖动增量,如果足够快,安排手动轻弹释放。

让它在按下时停止正在进行的轻弹并随后从下一次拖动中启动另一个轻弹在轻弹刚刚被取消后被证明是有问题的,但是通过将每个轻弹延迟到下一个事件循环周期,我让它工作了。

我还添加了车轮支撑等。

如果有人在任何平台上遇到问题,请在评论中告诉我。

// the editor code is the same from the OP
  Flickable {
    id: outliner
    anchors.right: editor.right
    width: contentWidth
    height: parent.height
    contentWidth: contentItem.childrenRect.width
    contentHeight: contentItem.childrenRect.height
    interactive: false
    property int ly: 0
    property real lt: 0
    property int dy: 0
    function go(yy) {
      dy = contentY - (contentY -= yy - ly)
      ly = yy
      lt = Date.now()
    }
    Timer { 
      id: trigger
      interval: 1
      onTriggered: outliner.flick(0, outliner.dy * 150)
    }
    Column {
      Repeater {
        model: 500
        delegate: Rectangle {
          width: Math.random() * 200 + 50
          x: outliner.contentWidth - width
          height: 50
          color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
          border.color: "black"
          MouseArea {
            anchors.fill: parent
            Drag.active: drag.active
            drag.target: Item { id: dummy }
            onPressed: {
              dummy.y = 0
              if (outliner.flicking) outliner.cancelFlick()
            }
            onWheel: outliner.flick(0, wheel.angleDelta.y * 10)
            onPositionChanged: {
              if (drag.active) outliner.go(dummy.y)
            }
            onReleased: {
              if (Date.now() - outliner.lt < 50) trigger.start()
              outliner.ly = 0
              outliner.returnToBounds()
            }
          }
        }
      }
    }
  }
于 2017-08-04T11:59:02.427 回答