我正在为 PC 游戏开发一个简单的覆盖程序。它只是一个位于屏幕中央的透明矩形,但它的大小由用户的鼠标滚轮控制。所以概念就是简单地将透明矩形的大小与敌方玩家的大小相匹配来计算他的距离。
不幸的是,我无法用传统的鼠标监听器实现这一点,因为鼠标必须同时关注游戏和覆盖程序。我正在尝试 JNativeHook,但我无法更新我的矩形。有什么建议吗?
public class Main extends Application implements NativeMouseWheelListener {
Rectangle r = new Rectangle();
int y = 540;
int width = 75;
int height = 180;
int velocity = 10;
@Override
public void start(Stage stage) throws Exception {
AnchorPane root = new AnchorPane();
r = rect();
root.getChildren().add(r);
root.setStyle("-fx-background-color: rgba(0, 0, 0, 0);");
Scene scene = new Scene(root, 1920, 1080);
scene.setFill(null);
stage.initStyle(StageStyle.TRANSPARENT);
stage.setScene(scene);
stage.setX(0);
stage.setY(0);
stage.show();
stage.setAlwaysOnTop(true);
}
public void nativeMouseWheelMoved(NativeMouseWheelEvent e) {
int direction = e.getWheelRotation();
System.out.println("Mouse Wheel Moved: " + direction);
r.setY(r.getY() + direction);
}
public Rectangle rect() {
r.setWidth(width);
r.setHeight(height);
r.setX(960 - (width/2));
r.setY(540);
r.setFill(Color.TRANSPARENT);
r.setStroke(Color.BLACK);
return r;
}
public static void main(String[] args) {
go();
launch(args);
}
public static void go() {
try {
GlobalScreen.registerNativeHook();
}
catch (NativeHookException ex) {
System.err.println("There was a problem registering the native hook.");
System.err.println(ex.getMessage());
ex.printStackTrace();
System.exit(1);
}
GlobalScreen.getInstance().addNativeMouseWheelListener(new Main());
}
}