我正在尝试实现 Bully Coordinator 选举算法。在该算法中,Coordinator 每隔 10 秒发送一次存活消息,所有进程至少等待 14 秒才能接收到存活消息,如果在这段时间内没有收到消息,它们将发起死协调者选举。
问题是 AliveTimer (Timer3_Count) 呈指数增长,并且活动进程也在影响它。我不知道为什么它的行为很奇怪。
当初始协调器发送 Alive 消息时,计数器工作正常,但在死亡协调器选举后,它的行为很奇怪。
else if (Received_Text.Contains("Alive:"))
{
SetText(Received_Text + "\n");
Coordinator_Alive = true;
Timer3_Counter = 0;
if (Alive_Count == 0)
{
Alive_Count++;
AliveTimer.Interval = (1 * 1000);
AliveTimer.Enabled = true;
AliveTimer.Elapsed += new System.Timers.ElapsedEventHandler(AliveTimer_Elapsed);
AliveTimer.Start();
}
}
elapsed 函数在这里我认为我的程序有问题,我尝试了所有方法。
private void AliveTimer_Elapsed(object sender, EventArgs e)
{
Timer3_Counter++;
SetTimer(Timer3_Counter.ToString());
Random rnd = new Random();
int rand_time = rnd.Next(14, 18);
if (Timer3_Counter == 14)
{
AliveTimer.Stop();
Timer3_Counter = 0;
Alive_Count = 0;
if (Coordinator_Alive == false)
{
byte[] buffer = Encoding.ASCII.GetBytes("Dead Coordinator Election: " + txName.Text);
_clientSocket.Send(buffer);
Timer4_Counter = 0;
DeadTimer.Interval = (1 * 1000);
DeadTimer.Elapsed += new System.Timers.ElapsedEventHandler(DeadTimer_Elapsed);
DeadTimer.Enabled = true;
DeadTimer.Start();
}
}
if (Coordinator_Alive == true)
Coordinator_Alive = false;
}
和死协调员选举代码在这里
else if (Received_Text.Contains("Dead Coordinator Election:"))
{
SetCPID("");
Coordinator_Alive = false;
Alive_Count = 0;
Timer3_Counter = 0;
AliveTimer.Stop();
AliveTimer.Enabled = false;
string output = Regex.Match(Received_Text, @"\d+").Value;
SetText("Dead Coordinator Election Received from Process ID: " + output + "\n");
if (Convert.ToInt32(txName.Text) > Convert.ToInt32(output))
{
byte[] buffer = Encoding.ASCII.GetBytes("Greater Process No: " + txName.Text + " found than " + output + "\n");
_clientSocket.Send(buffer);
SetText("Our Process No: " + txName.Text + " is Greater than " + output + "\n");
Lower_Count++;
byte[] buffer1 = Encoding.ASCII.GetBytes("Dead Coordinator Election: " + txName.Text);
_clientSocket.Send(buffer1);
}
else
{
byte[] Txt_Send = Encoding.ASCII.GetBytes("Our Process No: " + txName.Text + " is less than " + output);
_clientSocket.Send(Txt_Send);
Greater_Count++;
}
}
完整的代码可以在这里找到 欺凌算法
注意:我使用被动服务器只是为了广播来自每个进程的消息