17

如何使用emcmake cmake和传递 emscripten 命令行选项?

对 c++ / CMake 很陌生,但在谷歌上找不到任何有用的东西。所以也许这个问题只是愚蠢的,在这种情况下我道歉。

我可以使用以下 CMakeList.txt 文件构建我的项目(非 webassembly/普通桌面)

cmake_minimum_required(VERSION 3.7)
project(Engine)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
set(CMAKE_INCLUDE_PATH /usr/local/include)
set(SOURCE_FILES main.cpp src/Background.cpp src/Background.h src/Camera.cpp src/Chart.cpp src/Chart.h src/logger.cpp src/Engine.cpp src/Engine.h src/GL.cpp src/GL.h src/Instrument.cpp src/Instrument.h)
set(EMCC_LINKER_FLAGS "-s SAFE_HEAP=1 --bind -s WASM=1 -O3 -o ../index.js -s LEGACY_GL_EMULATION=0  -s GL_UNSAFE_OPTS=0 --pre-js pre-module.js --post-js post-module.js -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -s INVOKE_RUN=0  -std=c++11 -s USE_WEBGL2=1 -s FULL_ES3=1 -s USE_GLFW=3 -s OFFSCREENCANVAS_SUPPORT=1 --preload-file shaders --preload-file extern --use-preload-plugins")
set(CMAKE_REQUIRED_FLAGS "${EMCC_LINKER_FLAGS}")

find_package(OPENGL REQUIRED)
find_package(GLEW REQUIRED)
#find_package(SDL2 REQUIRED)
find_package(glfw3 REQUIRED)
find_package(assimp REQUIRED)
find_package(Freetype REQUIRED)

include_directories(/emscripten/ /emscripten/emscripten/incoming/system/include)
include_directories(/usr/local/include)
include_directories(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLFW_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIR} ${SDL2_TTF_INCLUDE_DIR})

#add_subdirectory(shaders)

add_executable(Engine ${SOURCE_FILES} extern/stb_image.cpp src/Camera.h src/Cubes.cpp src/Chart.cpp)

target_link_libraries(Engine ${FREETYPE_LIBRARIES} ${OPENGL_gl_LIBRARY} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARIES} ${SDL2_TTF_LIBRARIES} ${GLEW_LIBRARIES} glfw assimp)
#
#file(GLOB shaders/**/*.glsl shaders/*.glsl)

file(INSTALL shaders DESTINATION .)
file(INSTALL textures DESTINATION .)
#set(CMAKE_EXE_LINKER_FLAGS "${EMCC_LINKER_FLAGS}")
#SET_TARGET_PROPERTIES(Engine PROPERTIES LINK_FLAGS "-s SAFE_HEAP=1")
# add extra lib directories
#link_directories(/usr/local/lib)

对于网络(程序集)

emcc main.cpp ./src/*.cpp ./extern/*.cpp -o dist/engine.js -g  -s DISABLE_EXCEPTION_CATCHING=0 -s TOTAL_MEMORY=33554432  -s DEMANGLE_SUPPORT=1 -s SAFE_HEAP=1 --bind -s WASM=1 -Os -s LEGACY_GL_EMULATION=0  -s GL_UNSAFE_OPTS=0 --pre-js pre-module.js --post-js post-module.js -s ASSERTIONS=2 -s GL_ASSERTIONS=1 -s INVOKE_RUN=0  -std=c++11 -s USE_WEBGL2=1 -s FULL_ES3=1 -s USE_GLFW=3 -s OFFSCREENCANVAS_SUPPORT=1 --preload-file textures --preload-file shaders --preload-file extern --use-preload-plugins 

但是不应该可以使用emcmake cmake并将其全部保存在(单个)CMakeList 文件中吗?如果我执行emcmake cmake && make它会很快生成一个文件,但它就像空的一样好(丢失所有文件)。

我猜它可能归结为如何在 CMakeFile 中将参数传递给 emscripten ......

使用 Emscripten (Emcmake) 时Emscripten和问题指定选项的CMake 项目重复

但是设置SET_TARGET_PROPERTIES(Engine PROPERTIES LINK_FLAGS "-s SAFE_HEAP=1")只给出以下类型的错误:

error: no such file or directory: 'SAFE_HEAP=1'

所以真的..我错了 emcmake 如何工作,如果没有,我如何在 CMakeList 文件中传递 emscripten 参数?

非常感谢!

4

2 回答 2

19

好的,我发现我做错了什么..

作为 Emscripten / CMake 的新手,我没有意识到 emcmake 不会自动使用 emscripten 基本 cmake 文件(如果我运行特殊的 emscripten emcmake 命令,我会期待什么......)

无论如何,事实证明我不需要 emcmake 并且可以像这样从终端调用 cmake ->

cmake -DCMAKE_BUILD_TYPE=Debug -G \"Unix Makefiles\" -DCMAKE_TOOLCHAIN_FILE=/emscripten/emscripten/incoming/cmake/Modules/Platform/Emscripten.cmake . && make

这是我最后的 CMakeList.txt

cmake_minimum_required(VERSION 3.7)
project(Engine)

set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/dist)
SET(CMAKE_BUILD_TYPE_INIT "Release")
set(CMAKE_CXX_STANDARD 11)

if (${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
    set(CMAKE_C_COMPILER "emcc")
endif ()

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
set(SOURCE_FILES main.cpp src/Background.cpp src/Background.h src/Camera.cpp src/Chart.cpp src/Chart.h src/logger.cpp src/Engine.cpp src/Engine.h src/GL.cpp src/GL.h src/Instrument.cpp src/Instrument.h src/Text.cpp src/Text.h)

find_package(OPENGL REQUIRED)

if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
    find_package(GLEW REQUIRED)
    find_package(glfw3 REQUIRED)
    find_package(assimp REQUIRED)
    find_package(freetype REQUIRED)
endif ()

include_directories(
        /emscripten/
        /emscripten/emscripten/incoming/system/include
        /opt/X11/include/freetype2
        /usr/local/Cellar/freetype/2.8/include/freetype2
        ${FREETYPE_INCLUDE_DIRS}
        ${OPENGL_INCLUDE_DIR}
)

if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
    include_directories(${GLEW_INCLUDE_DIR})
endif ()

add_executable(Engine ${SOURCE_FILES} extern/stb_image.cpp src/Camera.h src/Cubes.cpp src/Chart.cpp)

target_link_libraries(Engine ${OPENGL_gl_LIBRARY})

if (${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
    set_target_properties(Engine PROPERTIES LINK_FLAGS "-o dist/engine.js -s USE_FREETYPE=1 -s DISABLE_EXCEPTION_CATCHING=0 -s DEMANGLE_SUPPORT=1 -s SAFE_HEAP=1 --bind -s WASM=1 -O2 -s LEGACY_GL_EMULATION=0  -s GL_UNSAFE_OPTS=0 --pre-js pre-module.js --post-js post-module.js -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -s INVOKE_RUN=0  -std=c++11 -s USE_WEBGL2=1 -s FULL_ES3=1 -s USE_GLFW=3 -s OFFSCREENCANVAS_SUPPORT=1 --preload-file textures --preload-file shaders --preload-file fonts")

else ()
    target_link_libraries(Engine glfw glew)
endif ()

file(INSTALL shaders DESTINATION .)
file(INSTALL textures DESTINATION .)
于 2017-07-24T10:11:50.713 回答
4

我认为问题在于您正在覆盖 CMAKE_MODULE_PATH,emcmake 也配置了该路径。尝试通过以下方式替换该行:

list(APPEND CMAKE_MODULE_PATH <yourstuff>)

然后你只需要做“ emcmake cmake”和“ emmake make”,它应该可以正常工作。

在 cmake 文件中,您可以使用“if (EMSCRIPTEN)”来调整 suff 仅针对 emscripten 情况,例如编译器或链接器标志

于 2019-01-27T09:18:26.933 回答