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我正在尝试将子弹四元数 (btQuaternion) 转换为irrlicht四元数(irr::core::quaternion) 以进行游戏原型设计。

        btQuaternion orientation= rigidBody->getOrientation();//now turn bullet quaternion -> irrlicht
        finalOrientation= core::quaternion(orientation.getX, orientation.getY, orientation.getZ, orientation.getW);

但是我遇到了一个我无法弄清楚的错误。

Error   1   error C3867: 'btQuadWord::getX': function call missing argument list; use '&btQuadWord::getX' to create a pointer to member c:\users\matia\documents\visual studio 2008\projects\bulletimplant\bulletimplant\bulletimplant.cpp  86
Error   2   error C3867: 'btQuadWord::getY': function call missing argument list; use '&btQuadWord::getY' to create a pointer to member c:\users\matia\documents\visual studio 2008\projects\bulletimplant\bulletimplant\bulletimplant.cpp  86
Error   3   error C3867: 'btQuadWord::getZ': function call missing argument list; use '&btQuadWord::getZ' to create a pointer to member c:\users\matia\documents\visual studio 2008\projects\bulletimplant\bulletimplant\bulletimplant.cpp  86
Error   4   error C3867: 'btQuaternion::getW': function call missing argument list; use '&btQuaternion::getW' to create a pointer to member c:\users\matia\documents\visual studio 2008\projects\bulletimplant\bulletimplant\bulletimplant.cpp  86

Visual Studio 抱怨函数调用缺少参数列表,但我找不到解决方案。请帮忙。谢谢

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假设没有任何功能需要任何参数,我相信您需要:

finalOrientation= core::quaternion(orientation.getX(), orientation.getY(), orientation.getZ(), orientation.getW());

编译器抱怨是因为getX,和是函数getY,并且函数在调用时应该跟一个参数列表。getZgetW

于 2010-12-24T10:06:12.907 回答