My name is Anubhav! I was developing a Arkanoid style game in AS3. And I am having some problems with the following TweenLite code :
TweenLite.to(costume, 1, {
    alpha: 0,
    y: posY,
    scaleX: 0,
    scaleY: 0,
    rotation: 30,
    onComplete: function() {
        dispatchEvent(new BrickEvent(BrickEvent.HIT_BALL));
    },
    overwrite: OverwriteManager.CONCURRENT
});
The above code is fired when a ball hits a brick (to animate the brick costume). The problem is that Tweenlite is just changing the alpha, scaleX and scaleY properties while y and rotation properties remain untouched. I tried using TweenMax and changing the overwrite options to NONE, ALLONSTART, ALLIMMEDIATE etc. but none of them is working. I have no idea why this is happening. Please help me out! :)