大家好 !!最后我想通了!!
int MP3Player::Init(const char *pFileName)
{
mpg123_init();
m_mpgHandle = mpg123_new(0, 0);
if(mpg123_open(m_mpgHandle, pFileName) != MPG123_OK)
{
qFatal("Cannot open %s: %s", pFileName, mpg123_strerror(m_mpgHandle));
return 0;
}
}
int MP3Player::Play()
{
unsigned char *audio;
int mc;
size_t bytes;
qWarning("play_frame");
static unsigned char* arr = 0;
/* The first call will not decode anything but return MPG123_NEW_FORMAT! */
mc = mpg123_decode_frame(m_mpgHandle, &m_framenum, &audio, &bytes);
if(bytes)
{
/* Normal flushing of data, includes buffer decoding. */
/*This function is my already implemented audio class which uses ALSA to output decoded audio to Sound Card*/
if (m_audioPlayer.Play(arr,bytes) < (int)bytes)
{
qFatal("Deep trouble! Cannot flush to my output anymore!");
}
}
/* Special actions and errors. */
if(mc != MPG123_OK)
{
if(mc == MPG123_ERR)
{
qFatal("...in decoding next frame: %s", mpg123_strerror(m_mpgHandle));
return CSoundDecoder::EOFStream;
}
if(mc == MPG123_DONE)
{
return CSoundDecoder::EOFStream;
}
if(mc == MPG123_NO_SPACE)
{
qFatal("I have not enough output space? I didn't plan for this.");
return CSoundDecoder::EOFStream;
}
if(mc == MPG123_NEW_FORMAT)
{
long iFrameRate;
int encoding;
mpg123_getformat(m_mpgHandle, &iFrameRate, &m_iChannels, &encoding);
m_iBytesPerChannel = mpg123_encsize(encoding);
if (m_iBytesPerChannel == 0)
qFatal("bytes per channel is 0 !!");
m_audioPlayer.Init(m_iChannels , iFrameRate , m_iBytesPerChannel);
}
}
}